We are good to click!
Sorry for the crash reports guys. Long story short I was fixing many bugs and ended up missing one that halted progress. I needed to head to bed so I reverted the build to an older one and steam was downloading it incorrectly.
The good news is I got those bugs fixed and updating the game fixes the file mishap.
Bug fixes
I had a huge chain of bugs that are not noticeable until you have 100s of thousands of prestige points(Millions even). I fixed all that a player helped me find and did a few display fixes as well.
- Prestige % showing (#.##E^##%) I've converted this to use the number system in place so you'll get the (K,MIL,BIL,T,A,B,C....)
- Multi Buy was leaving the next x1 buy at a much higher value than it should have been. if you restarted the game you would notice it as the pre-game checks corrected it.
- The cost reduction % was actually giving x100 the reduction it should have causing negative costs once you got it high enough.
Added Features
- I put in a total prestige count so you know how many points in total you have.
- Due to the player having a few million prestige points and only being able to spend 100 at a time i added a hold down button for the prestige buttons. This only goes at 10 clicks a second but for those not using autoclickers it will be a bit easier on you.
Coming in following days
I am working to get a Max Buy but, I am having issues optimizing it as it really chugs with the more you can unlock at once. I'm hopeful to get it out by the end of Saturday.
If you have anymore quality of life suggestions hit up the Discord or start a discussion and I will read and get to them asap.
Discord : https://discord.gg/HEMDtbkahg
Prestige Update (update)
I have almost all the pre balance done and will be starting the coding this weekend! I'm super excited to get this through!
Thank you all for playing!
Special thanks to the player(You know who you are) who helped me break the game repeatedly!
