Developer postOriginal post (opens in a new tab)

Deathtrap Changelog - November 28 (0.0.4)

Deathtrap Changelog - November 28

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Features

  • Crafting
  • New Map

Fixed Bugs

  • After loading, the bonus obtained from runes disappeared from the passive trap upgrage
  • If we bought something by drag and drop to one of the item slots, it appeared in the shop instead of the buyback tab.
  • If we deleted a local map from the custom maps, the first map's setup window appeared
  • Arachnopod modell has been fixed.
  • The Blast Furnace, Reanimator Pit and Archer Post related prerequisite have been changed

Gameplay Changes

  • A Lightning Pillar damage has been changed to Piercing (Strong vs. Armored and Weak vs. Hordes)
  • A Frost Pillar damage has been changed to Concentrated(Strong vs. Giant and Weak vs. Armored)
  • Item prices have been changed. From now on it counts more if the enchants value are near to the level maximum.
  • Special Offer items became stronger.
  • From now on, we will show how much essence the player receive after selling a trap
  • Summon traps related allies become stronger by progressing in the campaign
  • Some of the useless trap slots have been removed from the Crystal Vault map
  • When using Defensive Cloak, unit will turn into ghost mode, not just disappear, when it takes damage
  • Mercenary weapon damage has been decreased by 20%
  • Sorceress weapon damage has been increased by 20%
  • Damage against frozen, stunnned, burning, slowed, poisoned enemies will receive fix bonus instead the percentage based.
  • Experience level requirements have been changed
  • The Ice bolt will shot the chest of the Shadow Imp and Mechanus unit instead of their feet.