Deathtrap Changelog - November 28
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New Features
- Crafting
- New Map
Fixed Bugs
- After loading, the bonus obtained from runes disappeared from the passive trap upgrage
- If we bought something by drag and drop to one of the item slots, it appeared in the shop instead of the buyback tab.
- If we deleted a local map from the custom maps, the first map's setup window appeared
- Arachnopod modell has been fixed.
- The Blast Furnace, Reanimator Pit and Archer Post related prerequisite have been changed
Gameplay Changes
- A Lightning Pillar damage has been changed to Piercing (Strong vs. Armored and Weak vs. Hordes)
- A Frost Pillar damage has been changed to Concentrated(Strong vs. Giant and Weak vs. Armored)
- Item prices have been changed. From now on it counts more if the enchants value are near to the level maximum.
- Special Offer items became stronger.
- From now on, we will show how much essence the player receive after selling a trap
- Summon traps related allies become stronger by progressing in the campaign
- Some of the useless trap slots have been removed from the Crystal Vault map
- When using Defensive Cloak, unit will turn into ghost mode, not just disappear, when it takes damage
- Mercenary weapon damage has been decreased by 20%
- Sorceress weapon damage has been increased by 20%
- Damage against frozen, stunnned, burning, slowed, poisoned enemies will receive fix bonus instead the percentage based.
- Experience level requirements have been changed
- The Ice bolt will shot the chest of the Shadow Imp and Mechanus unit instead of their feet.