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Deathtrap Changelog - January 15

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New

  • Two new campaign maps added.

General Fixes

  • Fixed the sound ranges for some traps.
  • Monsters now try harder to stick with the shown path.
  • Fixed a bug with the Resolution combo box.
  • You can now remove an action by right clicking on it on the Skills window. (Note that removing the action from Left-Click will only replace it with your standard attack so you won't end up not having any skills at all.)
  • Monsters now aim at the end of the spell cast animation, not at the beginning. This should increase their precision.
  • You can now shoot through the Wolf spawner trap.
  • Fixed the aiming of some spells, it shouldn't shoot into the floor anymore.
  • Rearranged some of the trap passive upgrades so they are more consistent now.

Multiplayer:

  • Added a vote for map restart in coop mode.
  • Fixed a screen flickering when teleporting.
  • The game now correctly waits until every player loads the map.

Editor:

  • Added measurement to the Timeline window.