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Suggestions in the Spotlight 1: October 27

You have asked, and we have listened! The first Spotlight contains many useful suggestions, and we went and made your dreams true.

See you in two weeks!

You can check out the full post here (Announcements can be so long): http://steamcommunity.com/app/310510/discussions/3/613940109908411086/

Here are some appetizers:

On the trap interface using an 'X' as the sell icon could catch some players out.

Indeed! We will change it to something else. For example "$" ;)

Lompos - Game Designer

Faster essence update

It will spin faster in the future ;)

Valkyrie - Community Manager

Let us choose different floor tile types!

We wanted to be sure that the user generated content is something that players will love, not just us ;) - now it seems that many people already tried that, so we decided upon improving it by a great deal.

We will put new soil types in place of the current deep rocky ones, and also we will let the users to change the weather and we'll add a decorative layer too, that will manage decorative elements. On top of this, we'll add 20 special (can't be built by the player, terrain-specific) traps as well. We are not sure that any of this will fit into the next update, but the one after that will certainly contain at least parts of these features.

Pozs - Producer

Adjust teleport pads as I find myself constantly getting hung up on them and not being able to get rid of the teleport mini map

We will change it to the middle mouse button, is that okay for you?

Lompos - Game Designer