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Deathtrap Changelog - October 31

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Features

  • Two new campaign maps added
  • Monster Editor: Create unique monsters and configure their skills
  • Group Editor: Set up and configure monster groups to use in the Wave editor

Fixed Bugs

  • Several missing texts have been filled in.
  • The buff/debuff icons no longer overlap with tha mana orb.
  • The elemental skills bonuse rows in the character window details panel now display the correct values.
  • The Fire, Lightning, and Ice resistances did not function before. This has been fixed.
  • Summoned enemy creatures are now shown on the minnimap.
  • The build trap circle menu no longer shows upgrades that weren’t purchased in the traps window.
  • The Map Completed window now correctly shows the Xp value earned in the level instead of the character’s total XP value.
  • Boss creatures can no longer be killed with the instant death modification of the Lightning skill.
  • Items sold from the stash no longer remain in the stash.
  • The Essence Trap can now be unlocked.
  • Selling traps refund 80% essence instead of the previous 125%.
  • The special offer comparison window now compares the correct items.
  • Trap build cost modifiers are now calculated with when the program checks whether you have enough essence to build traps.

Gameplay Changes

  • Character deaths now cost one gate point.
  • The Kobold Tusker now destroys 2 gate point, the Quag Thing, Leshovik Shambler and the Rubezahl champion destroys 3.
  • A scrollbar has been added to the Custom Maps window.
  • The Hide helmet option has been added to the options window.
  • Armored creatures now have a shield effect around them.
  • Items on the ground are now shown on the minimap.
  • Jungle creatures and chests have been added to levels.
  • Ink Portals are now activated with the middle mouse button.
  • The essence counter now counts faster.
  • The Sell Trap icon has been replaced.

Editor Changes

  • It is now possible to draw ground tiles via mouse dragging.
  • You can now place tower traps adjacent to ground trap tiles.
  • Portals should have proper names now on Custom maps.
  • The group cost values now and the cost values on the wave diagram now match.