Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New Features
- Two new campaign maps added
- Monster Editor: Create unique monsters and configure their skills
- Group Editor: Set up and configure monster groups to use in the Wave editor
Fixed Bugs
- Several missing texts have been filled in.
- The buff/debuff icons no longer overlap with tha mana orb.
- The elemental skills bonuse rows in the character window details panel now display the correct values.
- The Fire, Lightning, and Ice resistances did not function before. This has been fixed.
- Summoned enemy creatures are now shown on the minnimap.
- The build trap circle menu no longer shows upgrades that weren’t purchased in the traps window.
- The Map Completed window now correctly shows the Xp value earned in the level instead of the character’s total XP value.
- Boss creatures can no longer be killed with the instant death modification of the Lightning skill.
- Items sold from the stash no longer remain in the stash.
- The Essence Trap can now be unlocked.
- Selling traps refund 80% essence instead of the previous 125%.
- The special offer comparison window now compares the correct items.
- Trap build cost modifiers are now calculated with when the program checks whether you have enough essence to build traps.
Gameplay Changes
- Character deaths now cost one gate point.
- The Kobold Tusker now destroys 2 gate point, the Quag Thing, Leshovik Shambler and the Rubezahl champion destroys 3.
- A scrollbar has been added to the Custom Maps window.
- The Hide helmet option has been added to the options window.
- Armored creatures now have a shield effect around them.
- Items on the ground are now shown on the minimap.
- Jungle creatures and chests have been added to levels.
- Ink Portals are now activated with the middle mouse button.
- The essence counter now counts faster.
- The Sell Trap icon has been replaced.
Editor Changes
- It is now possible to draw ground tiles via mouse dragging.
- You can now place tower traps adjacent to ground trap tiles.
- Portals should have proper names now on Custom maps.
- The group cost values now and the cost values on the wave diagram now match.