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Deathtrap Changelog - February 11 (1.0.2)

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed Bugs

General

  • Endless mode was too easy as the monster HP multipliers were too low. Now, each wave increases monster HP by 38%, with additional multipliers stepping in in Co-Op mode.
  • Fixed some issues with the Leaderboards, now it will show the correct values for all game modes and maps.
  • Polish and Hungarian special characters now show properly.
  • Gold Find bonuses now apply and show properly.
  • Fixed achievement award methods: Threesome, Longest Journey
  • The Crafting window should now be unlocked properly.
  • Loot from "Jungle" Chests is now awarded at the end of the map.
  • Rage per kill mechanisms now work properly.
  • Respawning monsters are now properly counted at the end of waves.
  • Upgrade function is now unlocked in the crafting window when a player hits Level 55.

Skills

  • The Divided Focus passive for the Sorceress now works properly.

Traps

  • Tick Mine Dispenser's High Explosive upgrade now works properly.
  • Abyss Crater's Desintegration Rune now works properly.
  • Spring Mechanism Expertise now applies to Stasis Traps.
  • Imprisoned Golem is no longer a boss creature.

Controller

  • Controller mode and Windowed/Windowed-borderless mode should now work properly.

Changed

  • Added a confirmation window to the Restart button on Wave victory screens to avoid accidental map restarts.