Combat
- Combat speed between troops, animals and bandits are notably increased
- The experience troops earn from combat is reduced, depending on the increased combat speed
- Units in the watchtower can now flee during a fight as well.
Improvement of cart-management
- When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities
- It is now possible to build up to 99 carts in one inn.
Diplomacy
- The AI will now give additional feedback when the offer is too low or too high.
- A bug in Diplomacy has been fixed. Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer.
City-management
- Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence
- In the city-overview every event will now have a small info-text, which informs about the causes of the event.
- Due to a bug, newly-founded cities had taxes not set on „automatic“. This has been fixed and all newly-founded cities have their taxes set on “automatic”
- Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.
Miscellaneous
- Fixed bug in AI-trade routes. Trade routes are now shorter and with less load.
- Improved feedback, when setting rallying point with CTRL + right-click
- The travel-time of the building squad has been shortened and a visual bug has been fixed.
- Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card