
It’s Mid-Autumn Day! A festival popular amongst humans——widely celebrated by eating moon cake. Today I would love to invite all our friends to have a taste of it. Whether you’ve had real mooncakes today or not, come taste our brand-new experimental delicacy inside the Library.
New
- A brand-new map generation pipeline is now enabled, supporting sparser, more “wild” layouts and true maze variants.
- A bunch of new functional rooms—what do they do? Go find out!
- New room formats: added multiple room and corridor layouts (e.g., 2x2, 2x1, Hall 4x2_3, etc.).
- Special Skill: Space Element — Veil in the Mirror.
- Special Skill: ? - Flash of Brilliance.
Changes
- Added a short pre-death animation.
- Map generation tuning:
- Greatly reduced cases where some rooms left “doorless hallway” spaces.
- Lowered overall fill ratio so maze vs. normal floors have more controllable density.
- Experimentally removed some “connector rooms” to improve gameplay pacing.
- Hidden the reserved spaces for “secret rooms” to avoid misleading players.
- Blessings:
- Increased the number of choices for blessings; added prefixes to distinguish them.
- Batch-updated blessing descriptions and values; cleaned up inconsistencies.
- Adjusted effects for several blessings.
- UI:
- Health bar now shows tick marks every 200 and accurately reflects your Max HP.
- Stamina bar now shows tick marks every 20 and reflects your Max Stamina.
- Defeating any boss now grants a Max HP bonus.
- Broad numeric tuning across many skills.
- Major reworks to several skills:
- Gust Missile
- Grav Bomb
- Gravity Grenade
- Icicle Boulder
- Spirit Warrior
- Brick
- Flame Mine
- Updated how we describe area and duration: exact values are now only shown in the Great Pictorial Guide of the Grand Library of Meialia.
- Nerfed the Light element’s elemental effect.
Fixes
- Fixed mismatches between many skill descriptions and their actual behavior.
- Fixed certain equipment that would basically never appear.
- Fixed several issues to prevent level/resource parsing exceptions.
- Fixed abnormal particle collision behavior under specific explosions/VFX.
- Fixed an issue where some explosions could shove all entities—including the player—out of the way.
- Fixed stuttering caused by Crushing Claw.
- Skill counter/registry: fixed some skills not registering correctly for stats/triggers.
Other
- If you continue to experience performance issues, please contact us via Discord, Bilibili, or email ([email protected]). Please include your computer hardware information and game logs if possible:
%USERPROFILE%\\AppData\\LocalLow\\Minerva Game Studio\\Library of Meialia\\Player.log
