
New
- Game end screen and settlement information added.
- When your health runs out, two characters will point their fingers and comment at you. Try not to get too annoyed.
- New shop refresh feature (Cham's shop only).
- Added new equipment: Elemental Echo Emitter, Arena Commemorative Coin, Singular Watch, Soul Talisman, Exploding Dust, etc.
- New combat rooms.
- New interactable objects inside rooms.
Changes
- Introduced Dynamic Damage Reduction:
- All bosses will gain some damage reduction if they take high damage in a short period of time.
- True damage is unaffected by dynamic damage reduction.
- Some special rooms will no longer appear on the first floor.
- Unbinder for example.
- "Defense" has been renamed to “Guard” across the game.
- Camera now moves smoothly between rooms.
- Camera now instantly switches to the post-teleport viewpoint.
- Summons (e.g., Rhombear, Crushing Claws) will now follow the player when teleporting.
- The timer for Tranquil Lake is now easier to read.
- Added a warning when loading a save from an incompatible version.
- Heart of Earth moved from a passive skill to equipment:
- Passive skills no longer have status information; Heart of Earth will now retain its HP bonus even if unequipped and re-equipped.
- Adjusted some equipment effects.
- Aethium Dialyzer now grants a shield instead of healing.
- Reduced the healing effect of Not-That-Urgent Bandage.
- Light element texts are now more legible.
- On higher difficulties, the base drop rate for Healing Shards is no longer zero, and the drop rate from Blessings is reduced.
- Greatly increased Avgium drop rate on higher difficulties.
- Any mob now has a small chance to drop an elemental orb matching their elements.
- Added room clear rewards — now magic books and equipment can be dropped.
- Removed (Experimental - Melee Combo Bonus: each time a spell is cast, it grants the same damage multiplier and is then cleared.)
- Developer Mode: Can be enabled in settings to access console and other functions.
- (Experimental) Disabled carrying duplicate equipment (gamerule enableEquipmentDuplication).
- (Experimental) Ues legacy map generation parameters (gamerule useLegacyLayout).
Fixes
- Fixed stacking and closing order issues for some UI windows.
- Blessing status window now closes before exiting the inventory.
- Fixed missing death effects for some entities.
- Fixed leftover lava in Amir's room.
- Attempted fix for crashes caused by Laveel.
- Fixed an issue where swapping two books in the inventory could cause one book’s passive skill to disappear.
Other
- If you continue to experience performance issues, please contact us via Discord, Bilibili, or email ([email protected]). Please include your computer hardware information and game logs if possible:
%USERPROFILE%\\AppData\\LocalLow\\Minerva Game Studio\\Library of Meialia\\Player.log
