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January Balance Update (#2!)

This month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!

Changelog for NS2: Combat January 2015 Balance Update 2

Released on 2015-01-28
Alien Tweaks:

  • Hydra spikes damage decreased from 15 to 9
  • Hydra fire rate decreased from .25 to .15
  • Hydra health decreased from 610 to 475
  • Hydra range decreased from 20 to 18
  • Hydra fuel sap decreased from 17 to 12
  • Hydra accuracy decreased 5%
  • Gorge heal-spray reduced 15% for buildings.

Marine Tweaks:

  • Flamethrower flammable target multiplier reduced to 2.25
  • Flamethrower damage decreased from 15 to 14.5
  • Flamethrower energy drain decreased from 2 to 1.7
  • Grenade launcher building damage increased from 1x to 1.70x

A preview version of our next map, co_niveus, is now included in the public build for your exploring pleasure!

Update 1

Released on 2015-01-15
Bug Fixes:

  • Fixed a hole in the ready room on co_nest.

Alien Tweaks:

  • Hydra spikes now deplete Jetpack fuel at a rate of 17% per hit.
  • Bile bomb damage to Command Chairs is reduced to 45% of normal.
  • Clog health increased from 250 to 500.
  • Hydra range increased from 17.78 to 20.
  • Hydra armor increased from 10 to 13.
  • Hydra health increased from 350 to 610.
  • Hydras are now more accurate at hitting moving targets.
  • Hydra minimum rate-of-fire set to 0.25sec.
  • Focus unlock lowered from level 9 to level 5.
  • Whip unlock lowered from level 9 to level 4.

Marine Tweaks:

  • The starting Marine Armory (not the weapon cache!) now repairs armor.
  • Observatory detection range reduced from 22 to 15.
  • Flamethrower building damage reduced by half
  • Grenade launcher building damage reduced to same as player damage
  • Cluster grenade damage reduced from 75 to 50.
  • Cluster damage no longer does double damage to structures.
  • Revolver damage reduced from 40 to 38.
  • Revolver fire rate increased to the same as the Pistol.

General Gameplay Tweaks:

  • Increased Capture Mode points-to-win from 500 to 600.