This month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!
Changelog for NS2: Combat January 2015 Balance Update 2
Released on 2015-01-28
Alien Tweaks:
- Hydra spikes damage decreased from 15 to 9
- Hydra fire rate decreased from .25 to .15
- Hydra health decreased from 610 to 475
- Hydra range decreased from 20 to 18
- Hydra fuel sap decreased from 17 to 12
- Hydra accuracy decreased 5%
- Gorge heal-spray reduced 15% for buildings.
Marine Tweaks:
- Flamethrower flammable target multiplier reduced to 2.25
- Flamethrower damage decreased from 15 to 14.5
- Flamethrower energy drain decreased from 2 to 1.7
- Grenade launcher building damage increased from 1x to 1.70x
A preview version of our next map, co_niveus, is now included in the public build for your exploring pleasure!
Update 1
Released on 2015-01-15
Bug Fixes:
- Fixed a hole in the ready room on co_nest.
Alien Tweaks:
- Hydra spikes now deplete Jetpack fuel at a rate of 17% per hit.
- Bile bomb damage to Command Chairs is reduced to 45% of normal.
- Clog health increased from 250 to 500.
- Hydra range increased from 17.78 to 20.
- Hydra armor increased from 10 to 13.
- Hydra health increased from 350 to 610.
- Hydras are now more accurate at hitting moving targets.
- Hydra minimum rate-of-fire set to 0.25sec.
- Focus unlock lowered from level 9 to level 5.
- Whip unlock lowered from level 9 to level 4.
Marine Tweaks:
- The starting Marine Armory (not the weapon cache!) now repairs armor.
- Observatory detection range reduced from 22 to 15.
- Flamethrower building damage reduced by half
- Grenade launcher building damage reduced to same as player damage
- Cluster grenade damage reduced from 75 to 50.
- Cluster damage no longer does double damage to structures.
- Revolver damage reduced from 40 to 38.
- Revolver fire rate increased to the same as the Pistol.
General Gameplay Tweaks:
- Increased Capture Mode points-to-win from 500 to 600.