Hello fishi people
This is the first update for the game, post demo release. I hope this can be seen from the demo, if not welp. As for the update, this update is centered around upgrading the existing systems in the game. The biggest change people will notice is that we have a new fish tank! I've finally had the chance to upgrade the fish tank to look similar to the game cover one; Instead of having the old depressing fish tank of before. I do still need to work on updating the rest of the assets, but still is an achievement that I am proud off. I also introduced shaders into the game. I hope they don't take too big of a hit on the performance. Now that I think of it, I might add a toggle for the shaders just in case. But in the next update.
As for other changes, I added a patch notes list below.
The majority of the list entails tutorial related updates. Pretty much the whole update was visuals and tutorial upgrade, and starfish logic update. So I name thee, "The Tutorial Update + some". I do still want to update the tutorial a bit more. I'm thinking of adding some more alternative texts and adding a post game tutorial to show you around. But that might have to wait for now.
- Added text pop up when player clicks coins
- Updated coin values
- Updated Starfish enemy ai, easier to hit when they are charging
- Added Counters mechanic, Enemies now take double damage from them
- Updated tank to use water shaders
- Added a ripple effect into the game (for special moments)
- Updated tank scenery
- Updated Tutorial, made it harder to lose on tutorial, if your first guppy starves, insurance covers it
- Also made it so you can't buy what ever you feel like from the shop now, you have to unlock them through out the tutorial. ;p
- Also fixed some bugs in the tutorial where some triggers would not be noticed by the tutorial, causing you to just have nothing to do
- Also, also, also re ordered some of the tutorial, for pacing
- Fixed hella bugs with the tutorial and esc menu interactions (theres still 1 more but its not urgent)
- Fixed tooltip not updating when we buy egg pieces in the shop
- Added a visual when something is purchased from the shop
- Increased time it takes for enemies to spawn in when the game starts
- Enemies now drop a gem when killed
Also join the discord if you have any questions or ideas to add to the game.
The link is attached to this post below.
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