
Welcome to the December Shadowletter!
Yes, we know: it’s been a while since the last one.
But this time it’s not because we stopped.
It’s because we were building something big.
Something risky.
Something that, if it works the way it should, will make you say:
“Okay… I’ve never played anything like this.”
Friday, December 19th at 3:00 PM
Scary Shadow Spot – ALL IN arrives in Early Access
It’s official: this Friday, the doors of the agency open.
And inside that agency, there’s more than just a horror game.
There’s an experiment.
An anomaly game you can’t memorize
In recent years, anomaly games have defined a very specific subgenre:
you’re always in the same environment, and you have to figure out if something has changed.
A moved object.
A different light.
A detail out of place.
The problem?
After a while, you learn them. They become a mental checklist, and the tension dies.
ALL IN was born from a single question:
Is it possible to make an anomaly game you can’t memorize?
A 1950s advertising agency
Perfect desks.
Motivational posters.
Reassuring slogans.
Televisions always on.
Everything clean.
Everything orderly.
Everything fake.
And when something feels off, it’s not just an anomaly.
It’s as if the entire building is playing a role.
Much more than simple anomalies
Scary Shadow Spot – ALL IN is not just about observing.
It’s a game that watches you while you play.
During a run you’ll encounter:
Psychological questions on computers, walls, and unlikely places
Choices that seem harmless, but that the game remembers
Visual tests based on images
Advertising cases where you decide whether to invest
Resumes to analyze and employees to hire
And yes… even people to punish or fire
As you play, ALL IN builds your psychological profile.
At the end, it gives it back to you.
And no: it’s not a screen placed there by chance.
It affects what you’ve experienced and what you’ll be able to experience.
No two playthroughs are the same
Already in Early Access, ALL IN includes:
more than ten different endings
systems that combine in unpredictable ways
events that change based on who you are and how you play
With future updates, it will become increasingly difficult for two players to even experience similar situations.
Why it’s launching in Early Access
Because ALL IN is a living project.
Each update will add:
new anomalies
new floor variations
new events and interruptions
expansions of psychological tests
new paths and endings
Not just more scares.
More possibilities.
Add it to your wishlist now
If this idea intrigues you even a little, there’s one best way to support the launch:
add Scary Shadow Spot – ALL IN to your wishlist.
Wishlist the game and you’ll receive a notification at launch.
➡️ Add Scary Shadow Spot – ALL IN to your wishlist
View game page
See you in the agency
Friday, December 19th at 3:00 PM.
And remember:
shadows never change by accident.
Happy haunting
Daniele and the Scary Shadow Spot team