HI GUYS!
So, we just hit 5000 wishlists. I can’t even say how huge this is for me and the crew.
Fay started as a homage project. We never expected to receive this much love and support from everyone. Made me think that it would be really cool to share a bit more of the development process with yall.
So, welcome to OUR FIRST DEVLOG!!
📺 We got a shot out!!
I’m opening our first dev log with some BIG news: Gym Leader Ed, one of the biggest creators in the monster-taming genre, featured Fay Keeper in one of his recent videos. As someone who has been following him for years, to see my project featured in his channel literally made me tear up.
We’re super grateful for the shoutout man!
And if you found Fay through him, welcome aboard! 💚
⚔️ Battles
Fixed move animations and particle effects so they actually hit where they’re supposed to.
Capture logic updated → you can only catch a Fay if it’s the last one alive.
EXP gain and status effects finally behaving properly.
Battle recorder & logs improved — now they actually keep track of what’s happening.
UI tweaks: tutorials updated, menus cleaned up, and a temporary UI added for when a Fay learns a new move.

Animations: added attack effects to battle screen

💬 Dialogue System
Fixed auto-skipping dialogues and random dialogue boxes showing up in battles.
Old dialogues updated into the new system.

Added quest/condition dialogues + the ability to resume a convo if it gets interrupted.
Cleaned up bugs in the dialogue manager.
👤 Characters & NPCs
Main character proportions reworked — multiple turnarounds, clothing variations, and mockups.

NPCs got brand new walking animations (no more spooky sliding).
Added dozens of new NPC designs + hairstyle variations.

🌍 World & Art
Bushey update finished → houses, props, and doors
Quarry and route areas detailed + improved layouts.

Big rework on the woods dungeon: new trees, recolors, rocks, animated mushrooms 🍄, props, waterfalls, bridges, and new water tiles.
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Lighting passes added to towns and dungeons for extra atmosphere.

🐛 Bugs Tamed
Status effect crashes.
Input spamming during item animations.
NPC saving glitches.
Tutorial steps not showing.
Capture and item menu issues.
“Press any button” menu bug.
And… plenty more little gremlins hiding in the code.


