Hey everyone, hope you're all doing well! I have a rather large list of bug fixes in today's patch lol.
- beating the soul well more than once teleports the player to location 0,0 on the map
- at the end of khevari desert you can walk out of bounds and die off the right side of the screen
- the player can dodge either during or just after the message box in the underground level which will make the player get stuck behind the gate after the bridge closes
- teleporting back up the narrow vertical segments in the sky level will make flame spawn in the air to the right of the teleporter
- if Ewing plays a non-looping song the song will not loop but the previously played song will begin playing instead
- if you fall down the left wall side of the trap in the spooky castle level you get stuck in the wall and need to exit the level
- if you fall on the right side of the wall in the same level in the same area you can stand on the floor that is just off the bottom of the screen
- When you defeat the tank miniboss in the fortress mini level the rocket launchers become invisible but still solid
- once you defeat the tank miniboss if you return the fortress mini level there is an invisible wall you can't go passed
- A random encounter in the Vagus mountains has invisible rocket launchers but they're still solid
- Some damage you take with the damage reduction upgrade causes no visible change to the health in your HUD
- the hearts that show over flame's head in the overworld don't show properly if you have a fraction of a heart
- Light Tome isn't showing its description with max stats while fighting deagon a second time (alread have fhel sword)
- A Deagon could be killed while he's in the background transitioning to phase 2
- defeating a boss a second time only ever shows flame's first sword instead of fhel's sword
- There is a missing spike tile in the cave to Glaciona on the Glaciona side
- Skipped cutscene lore doesn't get cleared/wiped when skipping the intro cutscene and then quitting then loading another save file
- The Hallowmire is the only main level in Torga that can't be fast traveled to
- Glensdele village can still be visited after Act 2 begins
- The keeper at the shrine of awakening needs new text after defeating Ash
- Track 45 is listed in-game as "Tyrant's Gazse" instead of "Tyrant's Gaze". This is when you ask Ewing to play a song in town
- The player can pause and open the menu after attempting to enter a level
- High jumping onto the outdoor hook chain in the military base level (in the really tall section) you can get embedded in the hook but can't climb it
- The narrow death pit in the mountains near tenebor village is really long; needs an instakill collision
- Getting hit by debris in Mechos' fortress can cause the player to get embedded in walls
- The game could possibly crash when entering an enemy encounter on the southern bridge leading from Settor to Kedoro
- The fire worm in Calidor sometimes had no entry in the bestiary
- The giant fish enemy sometimes had no entry in the bestiary
- The fire trolls in Calidor didn't have a unique bestiary entry
- The bestiary was missing a few entries
- The shadow balls summoned by the final boss could still damage the player even after being reflected and dealt comically large damage
- Increased the cooldown between attacks for the trolls to address stunlocking
This is the first patch since supporting two separate operating systems but i did a quick test on both Arch and on Win11 and didn't experience any issues. Let me know if you run into anything!
You can confirm the version of the game is up to date by the version info in the game window and on the title screen ^^ Thanks as always for your support!