Welcome to Feastopia! Lately we've deployed the following updates to the game:
New Mode – Endless Mode:
Unlocked after clearing Difficulty 3. Freely control the game difficulty by selecting your own challenge tags. In Endless Mode, Dango will not become enraged after the final cycle; instead, food offering requirements will keep increasing, putting your planning skills to the test.
Endless Mode:
Added a "Full Casual Mode" option to Endless Mode. Players looking for a relaxed experience can now jump straight into a stress‑free, laid‑back time.
New Additions:
Added 10 new challenge achievements related to Endless Mode.
Added 6 new types of food.
Added 22 new Grace Powers.
Balance Adjustments:
Adjusted the Wrath Gauge penalty for each failed Dango offering cycle.
For Difficulties 16–20, the Wrath Gauge increase during the final cycle has been changed from +5/min to +4/min.
Adjusted the upper limit of the Red Hood's Contentment Gauge increase from +20 to +10.
Comprehensively reduced the Contentment Gauge requirement needed to clear Difficulties 11–20.
Comprehensively reduced the Contentment Gauge requirement for obtaining Blueprints in Difficulties 11–20.
Adjusted fire‑related probability values.
Reduced the area ratio required to trigger decorative building effects.
Join our community!
We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!