Welcome to Feastopia! Lately we've deployed the following updates to the demo:
Added profile management on the main menu. You can now create up to 4 separate profiles.
Added a button in the building panel to highlight all buildings of the same type globally.
Added a Borderless Window option in the Settings.
Added new music tracks for various terrains, weather conditions, Dango's stages, near-defeat scenarios, Dango's enraged state, and when viewing illustrations!
Improved the visual display for Plantation annex plots.
Improved the visual display for Fishery Shack annex plots.
Provided more detailed descriptions for acquiring Blueprints and Recipes in the help section.
Added water ripple effects for maritime decorations.
Adjusted the mouse wheel scrolling sensitivity in various interfaces (Archive, Warehouse, Supply Menu, etc.).
Polished the visual effects for Dango's infant stage (smoother appearance).
Added a warning prompt when starting a new game with a previous session unfinished.
Fixed an issue where selecting certain Blueprints (e.g., Farm Upgrade, Lumber Camp Upgrade) wouldn't record their effects. Effects are now consistently displayed in the bottom-left corner.
Improved the visual warning when construction materials are insufficient on the building scroll.
Added a tooltip when hovering over buildings, indicating material shortages during construction.
Fixed a miscalculation with the Ghost King's effect.
Optimized the activation mechanics for Grumpy Monkey II.
Improved the tutorial guidance explaining that building more Dwellings/Cook's Quarters grants more Blueprints/Recipes.
Fixed a save error occurring in the tutorial.
Fixed an incorrect prompt about a boosted building being manually paused when no Warehouse is in range of a production building.
Fixed a display issue with the resource slider when submitting goods in the Exploration Event interface.
Increased the acquisition rate for Bananas.
Fixed an issue where Bananas wouldn't appear as an option in Exploration Events.
Updated various sound effects.
Fixed a bug where the "Need more food" prompt wouldn't reappear after pausing and then unpausing a selected food in the Supply Menu.
Changed the display order of Atmosphere Gauge effects.
Fixed an issue where submitting resources to clear the Fog of War required having more than the exact amount, instead of the exact amount.
Enhanced the sound effect when Dango inhales food.
Adjusted the camera perspective during Dango's actions to reduce UI obstruction.
Fixed an issue preventing some Atmosphere Gauge effects from activating.
Fixed an issue where some visual effects weren't reset properly upon starting a new game.
Improved the Recipe drawing display; the food's category (e.g., Staple, Main Course) is now directly visible.
Adjusted values and text descriptions for multiple effects.
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