Welcome to Feastopia! Over the past three days since launch, we've deployed the following updates to the demo:
Optimized numeric display effects in the settings interface.
Enhanced visual presentation of the "Atmosphere" value on certain UI elements.
Improved quantity display logic for hospitals and cemeteries: now shown as Current Processing Count / Maximum Treatment Capacity (or Body Handling Capacity).
Fixed issues related to Blueprint drawing mechanics.
Resolved a bug limiting the maximum constructible Merchant Guilds. The cap will now scale up with Dango's growth stage.
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