Hello everyone, I'm Neo~
This is the monthly work report.
I'll introduce our work content from the past month.
This month we completed 3 coastal buildings and related item production.
Salt evaporation pond

Salvage station

Aquaculture farm

New supply chain items
Related recipes are still in production and need to be adjusted after the coastal area is completely finished.
The coastal supply chain production is 60% complete, with only the seaside restaurant and dessert shop remaining.
Actual production speed was faster than I estimated - the salt pond, salvage station and farm each took about a week on average.
But the seaside restaurant may require more time as it has more complex shapes, frame animations and design requirements.
Next I want to talk about the villager community redesign
Current villager housing exists in grid form. Players expanding a map tile get 2 plots for villager housing. This design limits some gameplay expansion possibilities, so I plan to completely redesign the villager community section with new scenes rather than attaching it below existing towns.
Preview of the new villager community currently in production

Players can more freely arrange the community, lay roads, street lamps and buildings. (Spending double coins can skip construction phases)
You can also freely move buildings, view building info, see current resident info, etc.
Each building needs road access
The redesign enables new orthogonal designs like 20x20 schools that periodically boost resident skills/remove negative traits, or 40x40 activity centers that increase resident satisfaction.
This section will need more design/production time. I can't guarantee completion time but will work diligently.
Thanks for reading - see you next month~
