Well as many of you can probably tell, I'm not very good at this coding stuff... About a week after my last update I had some unexpected expenses and had to put this on the backburner so I could make some more money and pay my bills, that doesn't mean this project is abandoned but it is on hold for now.
When progress is being made I'll post another update and make new store page images as I plan to have some significant changes, even the current images aren't up to date with the current progress and were more meant as placeholders (which I've learned is not a good practice).
For V2 I'm planning on a full successor to Cookie Clicker, which means upgrades for click amounts, auto clicking, prestiges, evolutions to the upgrades, and pretty much anything else you'd expect from a clicker game. There will also be the random drops as well as store items for customization in-game and to customize your Steam profile with, there will be NO Pay to Win mechanics and any microtransactions are purely for cosmetics, the microtransactions are required in order for the drop system and Steam Marketplace to work, so all of them will be the minimum price which is $0.25USD.
I have also given up on the Facepunch version of Steamworks, which was made by the developers of Rust and was supposed to be easier to understand and code than the C# wrapper for Steamworks (which is C++ converted to C#), but unfortunately there's not much documentation about it so I couldn't figure out how to get the drops system to actually work, and is the reason that the release got held up because everything else about the game is 100% functional for its original design intentions. There's far more documentation available for the regular version of Steamworks so even though it'll be more complicated to code, it should be easier for me to follow and learn.
I don't expect to be able to work on it until late November/early December. I'm lucky enough to have a flexible schedule so I can put in a lot of hours now and give myself a bit of a money cushion, then go all in on trying to learn this stuff. I don't expect the release to be until atleast 2025, I'm trying not to do a million delays because I hate when developers do that myself and I do not want to be like them. I severely overestimated my abilities which is 100% my fault and I will try to do better in the future.
Currently there is just over 200 wishlists which I honestly did not expect with absolutely zero advertising, that's not a lot compared to most games but it is a lot more than I expected with how bad I am at this lol. I do appreciate the wishlists even if you don't actually intend to play it, if it only had 10 or so wishlists (which is what I expected to happen originally) then I definitely would've fully given up on this.
I hope you can understand and give me some time, this is my first ever project and I expected it to be a lot more straight forward than it actually was. I have previous HTML and CSS experience so I figured I had a basic understanding of how code works, but I was sorely mistaken.
Thanks for reading,
~SortaDumbDev
