New update! This one features lots of improvements and new content.
- Two new enemies: Slime and Green Slime
- 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
- 5 new perks. Their card hasn't been drawn yet.
- Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
- The mouse should be trapped while playing on windowed mode (only on Windows)
- Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
- Obelisks have less health on higher levels
- Fixed some ragdoll physics weirdness
- Should have improved performance a bit on specific situations
- Mouse buttons can be remapped
- Fixed some pending achievement issues
- Balanced enemies: Carrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.
- Fire Mortar: Increased damage area.
- Fixed some issues with obelisk particles
- Now weapons are shown on the character details screen
- New corridor variations
Also we've made a new trailer in the store page, check it out!