New Features
New custom map with roads and trees.
New 3D models.
Objects can have custom mesh collider.
Basics objects interactions, when pointer hovers over.
Placing objects can use brush (multi objects placing).
Placing objects can be constrained, or not by landplots.
Models now accept textures.
UI is mostly designed via Lua and can be modded.
UI icons are moddable.
UI radial progress bar, to accept certain type of actions.
UI scaling.
UI Incomplete language (localisation) support.
Esc now opens UI main menu.
Automatic floor building, when creating walls.
Auto foundation building (when enabled).
Camera in 1st and 3rd person now is constrained by obstacles.
Water.
Sounds of wind, birds, water, underwater, snow steps, UI buttons.
Water nearby detection for sounds.
Maps, constructs (blueprints), mod objects should now be able to read from user documents directory, under Documents/AntyVersum/UMeFate. Still under the testing phase.
FOW region expansion behaviour.
Lobby players count selection with immediate players spawn.
Lobby UMes NPC count to spawn.
Eyes blinking.
More Lua - Engine integration.
Lua mods blacklist and white list.
Some other features, which I may have forgot about.
Changed
Complete UI refactor.
Main menu lobby replacement, to be more interactive. Now is constructed using building tools.
UI menu display change, how constructions (blueprints), saved maps and objects are presented.
UI main menu lobby credits, links.
Improving beginning new fate and returning to main menu flow.
Update feedback system.
Modding restructuring.
Reorganising modding structure inside folders.
Changed rendering framework.
Day-Time cycle for now is paused (temporarily).
Fixed placing objects outside constructs, on landplots.
Automatic textures of the terrain (depending on altitude), door, walls, FOW.
Range of internal code changes.
Removed
Replacing and removing some old assets and reliance on 3rd party assets.
Fixes
Placing objects various fixes.
Building mode various fixes.
Camera motion.
Split-screen player selection and switching controls.
UI scrolling panel.
UI drop down responsiveness.
Adding point node in-between wall section, no longer "bends" the wall.
Various constructions tools improvements.
Map and construction saving.
Known issues
Possible problem with new UMeFate installation override, when older installation was already present.
Player can fall of the map.
Creating and painting terrain (heights) chunks via map editor, may lead to mismatch heights at edges. Need to use smoothing brush, to improve the mismatch.
Road placing is generally buggy.
Landplots editing is generally buggy.
Landplots generation can be buggy and may be temperamental.
Changing land plots (i.e. via changing layout of roads) can break references to constructions. For now, do not change land plots, if construction is standing on it.
World editor "new flat terrain" retains lobby objects.
Key bindings can not be set.
F2 opening bindings may not work, when main menu UI is already open.
No WSAD controls of the camera. The map editor uses different camera controls than the base game, which is jarring and confusing.
The "O" key zooms out the camera, even from the bug report form.
Starting map editor can prevent proper camera navigation.
If you position the camera near the edge of the explored area, it will quite often get stuck before snapping back to the player.
Ability to enter player control mode while plot editing. If you go into the menu to controls while in the plot editor and exit, it sends you back to player control mode while plot editing is still on.
Node editing not disabled.
Despite the tooltip saying node editing is disabled, you can click and drag nodes to edit them.
Doors viewed through another door flash. Flashing and z-fighting when doors are viewed through.
Selection ring hidden underneath road. As you can see, the indicator is hidden beneath the road.
Sofa beneath starting world. Bug? I discovered this sofa under the main menu world.
World editor (FOW issue). These weird blue hammers appear on new flat maps and go away once you start doing any editing.
If you turn on free cursor, you can still move, but with your orientation locked.
Free cursor locks orientation.
UI scrolling panel doesn't react to mouse scroll.
UI pointer speed control doesn't work yet.
UI drop-down menu sometimes doesn't close automatically, when opening other drop down menu.
UI lobby key bindings for player 2 / 3 are incorrectly linked.
Loading items for the first time in UI, like saves, objects, constructs cause lag. This is to be reworked.
Possibly UI constructions (blueprints), saved maps and objects not opening correct directory, when clicked button to open.
When a new game loads, the mouse doesn't work until I enter the menu and click out of it.
Returning to main menu may cause map loading issues. May require restart of UMeFate.
NPC count doesn't start at correct initial value.
Advised to save often, when editing map / constructs.
Additional
Prototype influence system.
Prototyping new more performant navigation system.
Prototyping hexagonal icons.
