
Thank you everyone for your reports! We have made the following fixes and tweaks in this version:
The HUD now persists when the game resets to the start. This should prevent issues with the HUD elements moving into the border art and sound effects disappearing after a restart.
In Bell Town's underground, the walls next to the levers now look like iron bars to visually communicate that they can be hit through the wall.
Adjusted the appearance of a wall in Battleship Aquamarine so that it no longer looks like it can be passed through.
Changed the way that time crystals slow down when spawned so that they no longer fly offscreen at higher framerates.
There is a mechanic that prevents Kronii from dying when a time crystal is travelling towards her. There is now a cooldown on this effect so that she no longer becomes completely immune to damage if the time crystal never reaches her.
When a cutscene begins, information about the previous music and camera boundaries will now be handled by the cutscene instead of the player object, which should prevent issues when a cutscene starts before the player spawns in.
