New Character Emblems
- Knight
Bastion
Our block damage reduction rate +5%, but counter-attack progress gain when blocking -10%.
Runesmith
Our max HP -10%. Gain 1 Fire Rune Shard at the start of the Shop Phase.
Sharp Edge
Linked ability resilience damage -60%. Ignores 60% of enemy armor. Significantly reduces knockback distance.
- Ronin
Swift as Wind
Our max HP -10%, max resilience -25%. When a linked ability is interrupted: Immediately retreat and reset the cooldown of the linked ability. Can trigger at most once every 10 seconds.
Thunderous Move
Our ability cooldown speed +10%. For each linked Lightning item: Each ability hit deals an additional 2 armor-piercing damage and reduces enemy stamina by 4.
Resonance
At battle start: Apply 15 stacks of "Cooldown Haste" to us. If multiple element-type items are linked, our elemental ailment application efficiency +15%.
- Plague Doctor
Anatomy
During combat: Damage of our abilities in the 3rd slot and beyond in the ability chain +20%.
Swift as Wind
Our max HP -10%, max resilience -25%. When a linked ability is interrupted: Immediately retreat and reset the cooldown of the linked ability. Can trigger at most once every 10 seconds.
Unbound
Effectiveness of our Cooldown Haste +50%. Effectiveness of Cooldown Slow -50%.
- General
Martial Champion
Our ability cooldown speed -10%. For every 5 stacks of "Ability Damage Boost" we gain, additionally gain 1 stack each of "Armor Strengthen" and "Resilience Damage Reduction".
Mountain Shaker
Our max stamina +20.
Linked ability stamina cost +30.
When the linked ability hits: If our max stamina is above 200, for every additional 10 max stamina, linked ability damage +3%.
Last Stand
At battle start: Deal 50% of current HP as damage to self. When our HP is below 35%: Restore 10% HP to us and apply 3 stacks of "Ability Damage Boost" to us. Can trigger up to 4 times.
Gameplay Mechanic Adjustments
- Counter System Optimization
Max counter progress accumulated from a single hit: 45% → 50%.
Counter progress decay interval: 2s → 3s.
- Elemental Ailment Mechanic Adjustments
Chill: Momentum recovery speed reduction 90% → 70%.
Ignite Burst (Fire + Lightning): Damage changed from 12% to 40% + 4% of target's max HP.
Frost Burst (Ice + Fire): Damage changed from 18% to 60% + 6% of target's max HP.
Electrocute Burst (Lightning + Ice): Damage changed from 12% to 40% + 4% of target's max HP.
Defense Crash Recovery: After each Defense Crash, recovery speed from the next Defense Crash increases by 25%, up to a maximum of 100%.
- Economy Adjustment: Reduced gold gained in some rounds.
- Shop Refresh Mechanic: Reduced probability of Legendary items appearing in late-game shop refreshes. Increased probability of Epic items appearing.
Character Attributes & Ability Value Adjustments
- All Characters
Increased base HP in the late game.
Increased base block damage reduction rate: 25% → 30%.
- General
Stone Splitter: Damage 84 → 76, Resilience Damage 61 → 52.
Army-Breaker Sweep: Damage 18/28 → 21/31.
Silent Throat: Cooldown 2.3s → 3s, Stamina Cost 30 → 42, Damage 21 → 31, Resilience Damage 21 → 29, slightly increased counter accumulation.
Azure Dragon's Tail: Damage 61/75 → 65/80.
Lantern-Severing Moon: Damage 26/61 → 27/63, Resilience Damage 37/16 → 45/8.
Storm-Sweeping Leaves: Damage 51/34 → 53/35.
- Ronin
Step Slash: Resilience Damage 25 → 28.
Rapid Combo: Damage 35/25/15/25 → 33/24/14/24.
- Plague Doctor
Base HP increased to 205.
Four-Hit Combo: Damage 18/11/18/25 → 20/12/20/28.
- Knight
Rising Lunge: Resilience Damage 15/27 → 33/18.
Item Balance Adjustments & Bug Fixes
- Emblems
Hardship and Perseverance: Linked ability damage bonus 20% → 15%, resilience damage bonus 20% → 15%, cooldown speed bonus 20% → 15%.
Blacksmith's Soul: Armor gained per stack of "Armor Strengthen" +50% → +30%. Fix: Multiple status effect modifiers now stack correctly.
Elemental Coordination: At battle start: Total random stacks of "Ability Damage Boost" and "Armor Strengthen" applied to us 15 → 6.
Oath of Watch: At battle start: Damage to us changed from 130 fixed damage → 20% of current HP.
Orichalcum:
Reworked: Linked Metal items no longer remove our "Armor Strengthen" for the first 15 seconds of battle.
Stacks added by linked Metal items +60% → +50%.
Crow's Claw: Linked ability damage bonus 10% → 15%. Bonus damage per stack difference between our debuffs and enemy debuffs 3% → 1%.
The Piercer: Fix: Armor Penetration now works correctly.
The Duelist: Reworked. New effect: Effectiveness of our "Ability Damage Boost" +20%, but effectiveness of "Armor Strengthen" -20%.
- Common Items
Counter Ring:
Rarity: Common → Rare.
Price: 6 Gold → 5 Gold.
- Rare Items
Fingerless Gloves: Our max stamina +10 → +25.
Brand: Linked ability damage bonus 15% → 18%.
- Epic Items
Thirsting Visor: Price 10 Gold → 7 Gold.
Impact Shield: Price 12 Gold → 8 Gold.
Crimson Pearl: At battle start: For each linked ability, apply 4 → 8 stacks of "Armor Weaken" to the enemy.
Lightweight Shoes: Our stamina recovery speed +25% → +35%.
Shattered Bone: Damage bonus against enemies above 50% HP increased (Max bonus at 100% HP: 50% → 66%. Bonus at 50% HP: 25% → 33%).
Twin-Arc Shield: Reworked.
Old: When we block: Remove 3% of our highest Elemental Ailment value. If we have 100 stacks of "Armor Strengthen", instead remove 10% of our highest Elemental Ailment value.
New: When we block: Remove 5% of our lowest Elemental Ailment value. If we have 100 Armor, instead remove 20% of our lowest Elemental Ailment value.
- Legendary Items
Fencing Master's Notes:
During combat: Damage bonus for our abilities in the 5th → 3rd slot and beyond in the ability chain 250% → 200%. These abilities no longer consume stamina.
Price: 12 Gold → 18 Gold.
Thorny Cross:
When our ability hits: Apply 3 → 2 stacks of "Bleed" to enemy. For each linked Blood item, additionally apply 1 → 2 stacks of "Bleed".
When taking ability damage: Apply 2 stacks of "Bleed" to enemy. For each linked Blood item, additionally apply 1 → 2 stacks of "Bleed".
Certain Death Resolve: During combat: Each ability hit deals an additional 15 → 20 armor-piercing damage. We lose an additional 8 HP when hit. These effects can now trigger at most once every 0.75s → 0.3s.
Dusk Judgment: Reworked the battle start effect.
Old: 10 seconds after battle start: For each linked Fire, Ice, Lightning, Light, or Dark item, transfer 99 of our debuff stacks and steal 99 random buff stacks from the enemy.
New: Every 2 seconds during battle: For each linked Fire, Ice, Lightning, Light, or Dark item, transfer 15 of our debuff stacks and then steal 15 random buff stacks from the enemy. Can trigger up to 10 times.
Burning Ember: At battle start: For each linked ability, apply 6 → 12 stacks of "Armor Weaken" to the enemy.
Sage's Pendant: Number of connection points 4 → 1.
Fighter's Helmet:
Max HP bonus per linked Armor item: 15 → 10.
Removed the effect that increased max resilience per linked Armor item.
Bug Fixes & Optimizations
Fixed Peak Arena player names being affected by Streamer Mode.
Optimized save mechanism to prevent data loss.
Added option to manually close the network waiting interface.
Adjusted descriptions for some item effects.
Fixed server leaderboard calculation logic; data from Casual Mode is now excluded.
Added additional English voice-over lines.
