**New Features**
* **Fusion Formula Preview:** When the mouse cursor is over an item that can be used as fusion material, press `Ctrl` or the Mouse Middle Button to preview relevant fusion formulas.
* **New Item Type: Emblems**
* Emblems appear in the shop when returning after battle at the end of Round 2 and Round 6.
* Only 1 Emblem can be chosen from 3 available options each time.
**New Items**
* **Abyssal Brand:** Increases the probability of 【Abyss】 items appearing in the shop. When current HP is below 50%: Gain 10 stacks of "Armor Strengthen" and "Move Damage Boost". Gain an additional 4 stacks of each for every linked 【Abyss】 item.
* **Oath of Vigil:** Linked moves are treated as 【Abyss】 items. The trigger condition for all 【Abyss】 items in the backpack is changed to activate when HP is not full.
* **Inquisitor's Badge:** Increases the probability of 【Break】 items appearing in the shop. At the start of battle: Enemies gain 25 stacks of "Toughness Damage Amplification". Enemies gain an additional 5 stacks for every linked move. Enemy recovery speed from Defense Break is reduced by 40%.
* **Decree of Execution:** Can only be linked to moves. Increases Toughness Damage dealt by the linked move by 20%. When the linked move is used: If the enemy is in Defense Break state, increases Critical Rate by 50% and Critical Damage by 50%.
* **Soul Siphon Box:** Doubles the absolute value of Stamina restored by the linked item. Whenever the linked item restores more than 5 Stamina, adds 1 stack of "Toughness Damage Reduction" to allies. When Stamina is below 50%, increases all move damage by 30%.
* **Lifebound Soulstone:** When taking damage: If current Stamina is above 50%, consumes 1 Stamina to block 1 damage. Can block up to 50% of the damage taken per hit.
* **Elemental Harmony:** Increases the probability of 【Fire】【Ice】【Lightning】 items appearing in the shop. At the start of battle: Gain 15 stacks of random buffs. Gain an additional 2 stacks for every linked item with an Element type.
* **Elemental Resonance:** Elemental Reactions triggered by allies no longer remove all Anomaly Gauge, but instead refill the related Element's Anomaly Gauge. However, each Elemental Explosion accelerates Anomaly status decay by 50% and reduces the effect of the corresponding Elemental Explosion by 50%. Resets when the enemy completely exits the Anomaly status.
* **Tainted Blood:** Increases the probability of 【Blood】 items appearing in the shop. Whenever "Bleed" is applied to an enemy, also applies 1 stack of "Toughness Damage Amplification".
* **Crimson Pact:** All linked items are treated as 【Blood】 items. The trigger interval for enemy "Bleed" becomes 2 seconds.
* **Catalyst Stone:** Increases the probability of 【Potion】 items appearing in the shop. Whenever a Potion is used, restores 3% HP, Stamina, and Toughness to allies.
* **Philosopher's Stone Shard:** Linked 【Potion】 items gain 1 additional use.
* **Unyielding Will:** Taking hits now accumulates the Parry & Counter gauge at the normal rate.
* **Counteroffensive Will:** When performing a Parry & Counter, the character enters a Hyper Armor state. The next move after the Parry & Counter enters a Super Armor state.
* **Blacksmith's Soul:** Each stack of "Armor Strengthen" grants 50% more Armor, but reduces Max Stamina by 25%. At the start of battle: Gain 10 stacks of "Armor Strengthen".
* **Orichalcum:** Linked 【Metal】 items will no longer remove "Armor Strengthen" stacks from allies.
* **Mind's Eye:** Damage of all moves in the backpack is reduced by 50%. After battle starts, damage increases by 10% every second. Damage increases by an additional 1% (max 10%) for every linked 【Charge】 item. This damage bonus effect is cleared after the move hits.
* **Simplify:** If there is only one move in the backpack, this move is guaranteed to finish cooldown every 10 seconds after battle starts. When used, the character enters a Super Armor state.
* **Adamantite Armor:** Can only be linked to moves. When the linked move is interrupted: Removes 30 stacks of "Armor Strengthen" from allies and immediately retreats. If stacks are insufficient, applies 30 stacks of "Armor Weaken" to allies instead.
* **Ring of Restraint:** Can only be linked to moves. Significantly reduces the knockback distance of the linked move and reduces its damage by 20%.
* **Charging Boots:** Can only be linked to moves. Significantly increases the knockback distance of the linked move and increases its Cooldown by 100%.
* **Sprite's Tear:** Can only be linked to moves. At the start of battle: The linked move's cooldown ends immediately. However, after being used, the move cannot cool down naturally.
* **Soul Hunter Gloves:** Can only be linked to moves. At the start of battle: Increases Max Stamina by 30. When the linked move hits: Steals Stamina equal to 30% of the move's damage from the enemy.
**Adjustments**
* Armor, Helmet, Gloves, Boots, and Shield type items are unified into: **Armor Gear**.
* Removed the Potion use animation. Potions are used instantly when conditions are met.
**Parry & Counter**
* Stamina restored on trigger reduced (50 → 30).
* Cooldown progress gained for all moves on trigger is halved.
**Item Effect Adjustments**
* **Clasp:**
* New: Increases Critical Rate by 5%.
* Adjusted item connection points.
* **Bloodstone:**
* New: Increases damage of linked moves by 5%.
* Damage increase for linked moves when enemy is bleeding changed: 8% → 5%.
* **Force Fragment:**
* New: Increases damage of linked moves by 5%.
* Damage increase per second for linked moves changed: 1% → 2%.
* Reduced to 1 connection point.
* **Gauntlet:**
* Effect Rework: Increases Max HP by 15. When the linked move hits, applies 1 stack of "Toughness Damage Amplification" to the enemy.
* **Berserker Boots:**
* Effect Rework: Move damage increases by 20% starting from the 3rd hit in the combo chain.
* **Iron Helmet:**
* Increases Max HP by 10 → At the start of battle, applies 8 stacks of "Armor Strengthen" to allies.
* Applies 4 stacks of "Armor Strengthen" per linked Armor Gear → Increases Max HP by 5.
* **Recuperation Potion:**
* Used when allies retreat → Used 5 seconds after battle starts.
* Removed the effect restoring 15% HP.
* **Killing Intent Bell:**
* Critical boost effect clears after the next move hits → Clears after the next move scores a critical hit.
* **Brand:**
* Reduces Max HP by 10 at the start of battle → Deals 10 damage to allies.
* **Wasp Sting Ring:**
* Increases Parry & Counter damage by 4% per 1% Stamina lost → Increases the damage of the first move after Parry & Counter by 30%.
* **Mane Ornament:**
* Increases Critical Rate by 3% per linked move → Fixed Critical Rate increase of 8%.
* Adjusted connection point positions.
* **Reserve Strength Gauntlets:**
* New: Increases Max HP by 20.
* **Reckless Shield:**
* Effect Rework: Applies 2 stacks of "Toughness Damage Reduction" to allies per linked Armor Gear. Increases Damage Reduction by 20% for the first move after Parry & Counter.
* Adjusted connection point positions.
* **Crimson Gauntlet:**
* Added connection points.
* **Fingerless Gloves:**
* New: Increases Max Stamina by 10.
* Removed: Linked Guard Break moves cost 3 less Stamina and deal 15% less damage.
* **Frustration Counter Potion temporarily removed.**
* **Chilled Beverage:**
* New: When the linked move hits, applies Ice Anomaly equal to 30% base damage.
* Removed: Linked items are treated as Ice element items.
* **Gloom Hoof:**
* Added connection points.
* **Crimson Trinket:**
* Effect Rework: Applies 5 stacks of "Move Damage Boost" to allies per linked 【Blood】 item.
* **Blood Dagger:**
* New: When the linked move hits, applies 1 stack of "Bleed" to the enemy.
* Stacks applied when linked move is used changed: 2 → 1.
* **Gloom Ring:**
* Added connection points.
* **Anatomy Notes:**
* Added connection points.
* **Ritual Armor:**
* New: When cumulative move damage dealt by allies exceeds 50 points, randomly restores the base use count of linked Potions.
* Removed: Enter Super Armor state when using a linked Potion.
* **Bloodthirst Visage:**
* Effect Rework: When the linked move hits, clears all "Bleed" stacks from the enemy. Deals 2 additional damage and restores 1 Stamina per stack cleared (Triggers when Bleed stacks ≥ 5).
* **Raptor Statue:**
* Trigger condition changed from Shield trigger → Armor Gear trigger.
* **Provocation Statue:**
* New: When effect triggers, Stamina cost of the linked move is doubled.
* **Stone Scale Barrier:**
* Effect Rework: For 3 seconds after the first time allies are hit by a move after battle starts, Block and Damage Reduction effects are increased by an additional 40%. Duration increases by 1 second per linked Armor Gear.
* **Fusion Formula Adjustments**
* **Ronin:**
* Triple Slash: Step Slash + Gauntlet
* Quadruple Slash: Triple Slash + Gauntlet; Double Slash + Gauntlet
