Greetings, bushcrafters!
A new guided start system has been added to help players during the early stages of survival. This system provides clearer tips and progression cues to make the first hours more intuitive and rewarding. Please note: due to this change, your previous Survival Pointers will no longer carry over after the update. You can now choose at the start of a new game whether you want a guided or unguided experience.
The difficulty levels have also been renamed to better reflect their challenge: Explorer, Wanderer, and Survivor.
Meanwhile, the full game continues to undergo extensive testing, and many bugs have been fixed as we move closer to release.
Got feedback? Join the Discord and share it! https://discord.com/invite/t9mevX9jDf
Updates & Fixes:
- Added a new start guide system
- Updated game difficulty names
- Codex pages updated
- Potable and non-potable water can no longer be mixed
- Increased meat chunk weight to ~2 kg, so harvesting an animal is faster
- Added ESC key functionality in main menu to return to the previous page
- Fixed an issue where Archery skill progress wasn’t saved
- Clay now respawns in randomized deposits after rainy weather
- Added sound and screen effects when the player becomes thirsty
- Fixed an issue with lbs weight display
- General bug fixes
Thank you for your support, and happy surviving!
- Feralless games
