Greetings, bushcrafters!
Over the past month, the game has gone through a lot of testing in preparation for one of the most requested features. And now it’s here: the save system is officially enabled in the demo version!
With this addition comes one important note: during development, updates may make older save files incompatible. It’s a necessary step for now, but once the game reaches full release, save files will be stable. Although testing has been extensive, some bugs may still appear. If you encounter any, please share them. The best way is through the discord.
Meanwhile, work continues on the endgame and survival mechanics. These will challenge players to prepare wisely, but ultimately, nature will decide the final outcome. The game is now around 85% complete: the core systems are in place, and the focus is shifting towards the end game, fine-tuning and balancing the mechanics.
Got feedback? Join the Discord and share it! https://discord.com/invite/t9mevX9jDf
New Features:
- Save system enabled - Players can now save progress in the demo - Note: older save files may come incompatible (will be informed)
- Medical treatment system - New wound types: Wound, deep wound, and infected wound - Wound: slowly heals on its own, but healing can be sped up with any bandage - Deep wound: Does not heal naturally, can be treated with any bandage - Infected wound: Does not heal naturally, requires an antiseptic bandage
- Player temperature update - Perceived temperature now drops below 0 when the player feels cold - A neutral zone has been added where the player feels neither cold nor hot - If world temperature + gear warmth rise too high, the player begins to overheat. While overheated, hydration decreases much faster - Fire warmth doesn't contribute to overheating
- Set Out Tool for Inventory Items - Items in the inventory can now be “Set Out” directly with a right-click, allowing the player to start moving them on the ground immediately - Previously, this required dropping the item, closing the inventory, locating it on the ground, and then right-clicking to move
Minor Updates & Fixes:
- Building placement now highlights colliding items in red
- Added a quick-access button for the foliage removal tool
- Tweaked building and some items durability values
- Few new items added
- Fixed: rainwater was not filling open pots or rain collectors
- Added popup descriptions for icons
- Item add/drop UI info is now shown for most related actions
- Difficulty levels rebalanced: harder levels now feature faster metabolism, item decay, and building decay.
- Spawn rates fine-tuned
- Campfires and fire stands now start with fuel based on the raw materials added
- Placement controls for roofs, lean-to shelters, and deadwood shelters adjusted
- Minor UI improvements
- Minor bug fixes
Thank you for your support, and happy surviving!
- Feralless games
