Developer postOriginal post (opens in a new tab)

Black is back - darker and smarter

Release Notes

Dynamic loading 0.1
● our dynamic loading system is in place at its first iteration
● stalls will occur and we are aware of that. Things will be much smoother when we reach 1.0

A.I. system
● added the first version of the AI system
● guards react to you now (don’t make too much noise)

Character movement & animation
● black has a new face (and body :) )
● we have improved the controls and animations
● we have smoothed out the transitions
● the designator (laser pointer) was improved - just move the cursor over the selectable objects to use them with the designator.

Level Design
● we have revisited the first part: we have improved the puzzles, the world is more coherent, improved the feedback
● we have added a new area (The Shadow Area) - here you can experiment what living in the shadows was like
● the new area has new types of puzzles that prey on the player’s perception
● we have improved the sound design and added new music bits