
Since launch, Space Tourist has been about wonder — flying across the stars, landing on mysterious worlds, planting flags, and capturing the beauty of the unknown.
I'm excited to officially announce that three new game modes are coming to Space Tourist — each offering a fresh way to play, with unique objectives and flavour, all while staying true to the game’s relaxed, immersive spirit.
The Roadmap
The Tourist (Available Now)
This is the original Space Tourist experience. No pressure, no goals — just pure exploration. Fly. Land. Wander. Photograph. Reflect.
Coming Next: The Cartographer
“You’ve been everywhere. Now it’s time to leave your mark.”
In this new mode, you’ll become a planetary surveyor.
Your mission? Complete exploration contracts — this mode gives purpose to your wanderings — and turns your journal into a badge of honour.
Release window: Later this year.
In Development: The Investigator
“Something’s out there. Follow the trail.”
A strange echo has been detected — a low, pulsing signal that seems to ripple across the galaxy.
No one knows what’s generating it, or why it’s moving. But one thing’s certain: it’s leaving a trail.
In this narrative-driven mode, you’ll follow a breadcrumb trail of distant coordinates, tracking the echo across carefully selected systems. Each stop offers a clue — a moment — a piece of the puzzle.
Your journey might uncover:
Abandoned research posts
Mysterious planetary events
Lost messages and encoded data
Or something far older than you expected…
This is a slower, more meditative mode — perfect for explorers who want mystery over mechanics, and wonder over weapons.
More details coming soon.
In Development: The Survivor
“Low fuel. No backup. Get home or die trying.”
The galaxy isn’t always gentle. In The Survivor, you’ll start with a damaged spacesuit and limited fuel.
To survive, you’ll need to land on dangerous planets, scavenge rare fuel deposits, and manage each jump carefully as you limp toward your home system.
This is a resource-light, risk-heavy challenge mode — where exploration isn’t optional, it’s survival.
Final Thoughts
These new game modes are designed to expand Space Tourist in gentle, modular ways — layering meaning and structure onto the systems you already know, without compromising the calm, meditative tone.
They’re not replacing the core game — they’re giving you new roles to play within this beautiful universe.
I'd love your feedback as we shape what’s next.
Much love,
Rhys
Grow Now!
