Hello ascetics!
The modest announcement of the game attracted people's attention and raised many questions! I'll answer the main thing...
What's ready in the game?
The game has a huge number of mechanics! To describe them all, I have created a road map.
Which I will always support. You can see how development is progressing in real time!
Asket roadmap (use any translator into English, (sorry))
When is the trailer?
I have no desire to show “fake gameplay”. I will make a trailer as soon as the gameplay and plot of the game are finalized.
Are these Anomaly?
The essence of the game is a little similar. Free survival in an ever-changing world! This is where the similarities end.
The comparison with Anomaly was necessary in order to more easily explain the gameplay in this young and not yet fully formed genre!
Release tomorrow?
Release when it's ready. Right now I just announced the game and it's out of final quality.
What is the game about?
I am inspired by Tarkovsky, Roadside Picnic, post-Soviet horror stories and the theme of “ghost towns”.
I created a new universe that has nothing to do with the Chernobyl disaster. I'm trying to develop the game in the direction of "post-Soviet mysticism", based on survival in a "ghost town"
Normal optimization?
Tested game builds with our Discord community.
At an average level, an RX580 will be enough, but for games at ultra and with reflections it is better to have a 3060 or higher, because the game is designed for Raytracing.
This is the Unreal Engine 5 way, but I tried to optimize the game as much as possible (for graphics of this level).
(Thank you everyone for your support, follow the development of the project!)
