New version is live! Please post all feedback on the new build HERE!!
General Updates:
- Players can now create multiple characters
- Players can now save/load worlds in solo and multiplayer
- General stability fixes (lots of crash bugs stomped)
- Players no longer crash when joining hosted game
- If a player has any menu open, their character no longer slowly begins to shake until they are shaking rapidly
- Weapons are correctly spawn into the game.
- Cooked Deer meat no longer floats in mid-air when player drops it onto the ground
- Password protecting a server no longer blocks all players with correct password from joining
- All trees can now be chopped down
- Cutting down a tree no longer causes it to duplicate
- If the player dies when the Cold Meter is completely drained, the meter no longer remains empty on respawn
- Frost Fern Bandage now correctly cures bleeding immediately on use
- Day and Night system now correctly syncs always in sync between host and clients.
Art Updates
- New terrain textures & normal maps
- New texture distribution by altitude range, gets snowier as you are higher
- New steepness splat map layer & cliff textures
- Corrected global normal map, fixes many terrain lighting issues
- Varieties of grass species doubled from 8 to 16
- Grass splat map reworked, and is now accommodating all objects placed on map
- Daytime direct & ambient light boosted
- Rocks lod 1 switch range pushed farther back
- Many small fixes & enhancements to the terrain & vegetation
- Pass on base texturing underneath villages (more to come)
- Some coarse pathing in/out of village edges (also first pass)
- Majority of grasses removed from village sites
- Overall tree/bush density increased by 25%
- Fixed trees intersecting with rocks
- Boosted snow texture brightness
- Fixes to terrain texture normal maps
- New textures added to stone houses
Food Updates:
- Hunger consumption while sprinting reduced by 30%
- Cooked Bear Meat: Grants 40% Stamina, 30% Health, 30% Heat when consumed
- Cooked Boar Meat: Grants 14% Stamina, 12% Health, 12% Heat when consumed
- Cooked Deer Meat: Grants 18% Stamina, 15% Health, 15% Heat when consumed
- Cooked Goat Meat: Grants 10% Stamina, 10% Health, 10% Heat when consumed
- Cooked Wolf Meat: Grants 15% Stamina, 15% Health, 18% Heat when consumed
Inventory Updates:
- Small pouch Increased lots to 4
- Player now starts with a Tattered Sack
- Starting items temporarily spawn in player’s inventory (new characters only)
- Starting locations items revamped
- Drop tables revamped for items that spawn in villages
- Leather armor removed from world drop tables and replaced with worn leather armor
- Nightbloom Flowers spawners added to the world (localized to just two locations)
- New stone texture added to stone houses
- Charred skeletons now spawn in the village of Vek
- Monolith hides many secrets