FIXED:
Lots of bug fixes (thanks to the community for finding and reporting these!)
- Frost fern will now properly spawn in ruined areas
- Props should no longer float in ruined areas
- Town Halls should no longer lose mat after logging off and back into the game
- The Forge in Argo should no longer trap players who jump on and slide off it
- Animation bugs have been slain which prevented armor pieces from rendering
- Fixed issue with torch not providing heat
ADDED:
General:
- Additional Resolutions now supported: 3840x2160, 2560x1440, 2048x1152, 1680x945, 1536x864, 1440x810, 1400x1050, 1440x810, 1360x768, 1280x960, 1152x864 (Want to see more added? Make a request!)
- Trees/bushes have a chance to drop berries and nuts when chopped
- Torch duration increased by 50%
- Player base sprint time increased from 15 to 20 seconds
- Text has been updated for buildings in the Player journal
- Revamped fences and props in Argo
Crafting:
- Camp fires can now be re-lit and can also be refueled while active
- Recipe Components for Common and Uncommon armor have been rebalanced
Creatures:
- Deer health has been reduced making them easier to kill with starting weapons
- Female Deer health reduced by 10%
- Dire Bear health reduced by 20%
- Dire Bear bite and claw damage reduced by 30%
- Dire Wolf and Forest Stalker bite damage reduced by 20%
- Defiled Skeleton damage reduced by 20%
- Defiled Skeleton health reduced by 10%
- Tortured Skeleton damage reduced by 20%
- Undead Fury damage reduced by 20%
Equipment:
- Removed item decay from boots while sprinting
- Durability Increased for all leather armor by 30%
- Durability Increased for all chain/plate armor by 40%
- Weapon durability for all common/uncommon weapons increased by 40%
- Weapon durability for all rare weapons increased by 60%
- Barbed Skull Mace is now a rare weapon, damage increased
- Flesh Bound Hammer can now be used to mine rocks
- Savage Steel Cleaver can be used to cut trees
- Studded Iron Mace is now Uncommon
- Forged Obsidian Blade is now Uncommon
- Gloves, when equipped, now do additional damage to creatures in hand-to-hand combat
If you find BUGS, please post HERE: