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Alpha Patch Notes #2 - Version 0.1.2 Build 15945

New version is live! Please post all feedback on the new build HERE!!

General Updates:

  • Players can now create multiple characters
  • Players can now save/load worlds in solo and multiplayer
  • General stability fixes (lots of crash bugs stomped)
  • Players no longer crash when joining hosted game
  • If a player has any menu open, their character no longer slowly begins to shake until they are shaking rapidly
  • Weapons are correctly spawn into the game.
  • Cooked Deer meat no longer floats in mid-air when player drops it onto the ground
  • Password protecting a server no longer blocks all players with correct password from joining
  • All trees can now be chopped down
  • Cutting down a tree no longer causes it to duplicate
  • If the player dies when the Cold Meter is completely drained, the meter no longer remains empty on respawn
  • Frost Fern Bandage now correctly cures bleeding immediately on use
  • Day and Night system now correctly syncs always in sync between host and clients.

Art Updates

  • New terrain textures & normal maps
  • New texture distribution by altitude range, gets snowier as you are higher
  • New steepness splat map layer & cliff textures
  • Corrected global normal map, fixes many terrain lighting issues
  • Varieties of grass species doubled from 8 to 16
  • Grass splat map reworked, and is now accommodating all objects placed on map
  • Daytime direct & ambient light boosted
  • Rocks lod 1 switch range pushed farther back
  • Many small fixes & enhancements to the terrain & vegetation
  • Pass on base texturing underneath villages (more to come)
  • Some coarse pathing in/out of village edges (also first pass)
  • Majority of grasses removed from village sites
  • Overall tree/bush density increased by 25%
  • Fixed trees intersecting with rocks
  • Boosted snow texture brightness
  • Fixes to terrain texture normal maps
  • New textures added to stone houses

Food Updates:

  • Hunger consumption while sprinting reduced by 30%
  • Cooked Bear Meat: Grants 40% Stamina, 30% Health, 30% Heat when consumed
  • Cooked Boar Meat: Grants 14% Stamina, 12% Health, 12% Heat when consumed
  • Cooked Deer Meat: Grants 18% Stamina, 15% Health, 15% Heat when consumed
  • Cooked Goat Meat: Grants 10% Stamina, 10% Health, 10% Heat when consumed
  • Cooked Wolf Meat: Grants 15% Stamina, 15% Health, 18% Heat when consumed

Inventory Updates:

  • Small pouch Increased lots to 4
  • Player now starts with a Tattered Sack
  • Starting items temporarily spawn in player’s inventory (new characters only)
  • Starting locations items revamped
  • Drop tables revamped for items that spawn in villages
  • Leather armor removed from world drop tables and replaced with worn leather armor
  • Nightbloom Flowers spawners added to the world (localized to just two locations)
  • New stone texture added to stone houses
  • Charred skeletons now spawn in the village of Vek
  • Monolith hides many secrets