This Game Update is now LIVE to ALL PLAYERS!
FIXED:
Lots of bug fixes (thanks to the community for finding and reporting these!)
- Issue that prevented a player from breaking a bush while wearing greaves/armor on their hands
- Left Shift keys can now properly be rebound
- Fixed weapon swap animation issue
- Creature corpses no longer breathing when on hosted game
- Rocks now make the correct sound on hosted game when mining
- Corrected a bug within the additional Aspect ratios previously added, which was limiting selection of ratios - 21:9 should now be an option if your monitor supports it!
ADDED:
General:
- On 'FRIENDLY' servers, players can now see the name of other players from anywhere on the map
- New weapon swap SFX
- Phase One of Item Decay added to foods and some items:
- Food
- Sticks
- Bones
- Bone Dust
- Logs
- Decayed flesh
- Dead torches
Crafting:
- Spirit Orbs and Spirit Shards have now been added to the game
- Bone dust now requires human skulls
- Mining drops rebalanced on small rocks
Creatures:
- AI 3.0! - Major overhaul for better performance
- Creatures should exhibit much less weaving back and forth in packs and herds
- High fidelity collision avoidance
- No walking up trees, or in the sky (in a situation where they would previously walk up a tree, they will go through it now; if they walk off a cliff, they will fall
- When going up really steep terrain, they will zig-zag instead of going straight up
- Fixed "rubber-banding" behaviour
- Better overall performance
- Bucks now always drop Strong Sinew
- Spirit Wolves added to game
- Bears now have 20% more health
- Draemar revamped
- Undead Fury health increased by 25%
- Forest Giants rebalanced; more health! New loot drops!
- Forest Giants now have audio when they crash to the ground in death
Environment:
- Ambient audio added to Ruins and Dragon towers
- Befallen dragon tower area update updated (player built houses in the area might have objects intersecting - consider moving them!)
- Additional tweaks to Creature spawners in the Argo area
- New ruin sites added to map
- New camps added to map
- Performance tweaks
We are gathering feedback and bug reports on the new 3.0 AI system. Please post anything you see that is wonky here: