This Game Update is now LIVE to ALL PLAYERS
FIXED:
Lots of bug fixes (thanks to the community for finding and reporting these!)
- AI bug fixes and tuning
- Forest Giants now revert to dormant state
- Defiled skeletons now wander the areas
- Minimized creatures getting stuck on collision
- Art and terrain optimizations
- Removed some excess rocks
- Updated objects with LOD models to help increase FPS on lower settings
- Fixed issues with floating rocks in the sky =P
- Fixed bug with Argo item spawner that was dropping multiple items
- Wood Log decay timer increased to 40 minutes to match other items
- Frost fern, stone, wooden logs now properly cast shadows
ADDED:
General:
- Start areas have been visually revamped slightly to have a better balance for all players
- Start area spawners have been rebalanced
- New ruins have been added near Helion’s spawn area
- Item spawners in camps have been revamped to better produce items valuable based on location
Art, Visual FX and UI:
- Audio improvements
- Improved player footstep sounds to better match the materials the players is moving across
- Improved ambient wind audio
- New audio for opening and closing doors
Crafting:
- Everwood drop has been added to the game
- Golden Reaver has been renamed to the Sundered Oathblade
- Stone Stack Size increased from 15 to 25
Creatures:
- Increased all Named Mobs/Special Encounter difficulty
- Lycor, Helion, Ragnok, Draemar health increased by 15%
Environment:
- Tower of Corta’Zul area revamp
- Area around the tower has been revamped to more closely tie with the art and theme of the tower
- Rocks in this area hold more valuable mining components
- New ambient audio for the area
- Mining drops on small rocks have been rebalanced
- Vek and Befallen layouts have been revamped
Equipment:
- Fleshbound hammer mining efficiency increased
- Axes can now mine rock in a pinch (warning it will take a lot of hits)