At AdventureX 2025, dozens of players and fellow indie game developers fully completed our demo. They were kind enough to also share with us their thoughts on where they struggled and what they would like us to improve.
From these discussions, we compiled a detailed list of improvements and issues. This is the first of many updates, but hopefully this version addresses the most common issues and frustrations we observed.
Noteworthy Changes
Safe PIN Hint

We noticed players struggle with the safe PIN hint because:
Many forget about it since they encounter it early in the game.
Many struggled understanding how to use the hint to get the PIN.
To solve the safe PIN puzzle, players often wrote the hint down on a piece of paper.
To hopefully address all these issues, we made the safe PIN hint an item that players can pick up.
UI Changes

Ever since Feedback Quest 8, where “Controls / UI” was our lowest-rated category, we’ve been steadily improving the UX/UI. This update continues this trend by improving the navigation for existing zoomed-in scenes.
The players can now click on the inventory when it’s empty to exit a zoomed-in scene. We also disabled the ability to click on the area beneath the inventory to prevent players from clicking there when the inventory gets full of items to avoid frustrating misclicks.
Although our game displays a tutorial hint explaining how to exit a zoomed-in scene, many players still felt this wasn’t enough. To solve this, we added an indicator in the bottom left corner.
Full Changelog
IMPROVED: Some players found the description of which storage unit to open confusing. We improved the phrasing to avoid the confusion.
IMPROVED: Some players found the hint for the safe location confusing. We simplified the hidden message to be more direct.
IMPROVED: We added a hint to pick up the key from the letter as some players missed it.
IMPROVED: We added an indicator in the bottom left corner to help players exit zoomed-in scenes.
FIXED: We fixed the issue where players were unable to drag the letter to scroll.
FIXED: We fixed the missing vent hotspot highlighting issue.
FIXED: The phone home screen showed incorrect text if the player accessed the unread messages from inside the messages section instead of the home screen.
FIXED: W fixed incorrect cursor appearing on top of the closed storage unit door.
FIXED: Navigation hotspot indicators sometimes wouldn't disappear.
CHANGED: Polaroid and teddy bear UI rotate buttons have been removed in favor of clicking on each item instead.
CHANGED: Clicking below the inventory has been disabled to avoid frustration caused by the tiny clickable area, especially on non-16:9 screens.
CHANGED: Empty inventory items no longer block navigation.
CHANGED: The safe PIN can now be picked up.
CHANGED: Clicking the empty socket now gives you a dialogue hint.
