Thanks to everybody who helped us test this thing out! We will be reaching out to you individually to get you your in-game reward: the Beta Tester Blobfish Hat! Folks, if you see anybody who looks like this:
Give them thanks for ensuring that this version was the most stable it could be. Conversely, make sure you direct any and all problems to people who look like this, and keep them informed of their beta testing negligence when bugs show up. We devs will be sitting in our ivory tower watching the blood sport, tapping our fingers together most evilly.
Release notes!
- Massive lobby overhaul: a huge increase in connection success rates, significantly decreased wait times to get into a lobby, and better relay integration to pick up connections.
- Big bandwidth reductions: most state update-type messages have been moved to a new networking channel which specifically discards anything but the most recent packet. This means that you won't be rapidly buffering up position, physics information, puddle heights, etc. everytime your network encounters a hiccup. Sweet!
- Light balance changes: it is now easier to damage the submarine than before
- Steam data getting/setting: fixes on the backend to reduce the number of times "Failed to write Steam lobby data" and related errors occur.
