
This month is all about forgotten leftovers, and boy do we have a bundle of them for ya in this month's content update! Asset replacements, camera tweaks, back-end number crunching. Many things we shoulda done but haven't yet!
Features

New Flee Critters!- 3 New fleeing critter types for the Dark Depths, Ancient Abyss and Volcanic Depths have appeared, known as the Macrourus, Glisten Fish, and Skin Fish respectively. What they lack in bite they make up for in cowardice, adding a little extra life to their respective biomes.

Explosion Countdown!- No longer will your submersibles instantly explode when their hull integrity reaches zero, but instead an alarm will sound when the hull is critical, alerting the crew of their imminent destruction, with a 5 second countdown to annihilation once the hull reaches zero. Should you manage to fully repair a leak within that time, however, you may very well avoid death's icy grasp!

2 New Secret Hats!- Two new secret Youtube-inspired hats have been added! This time around, based on two bickering friends who are intimately familiar with nearly all of We Need To Go Deeper's updates... Try their names in the Extras Menu to unlock their respective hats!

Big List of Fixes/Changes! - The bulk of this update went towards more catchup/cleanup of many different elements! Here's the list in its full glory:
- Barnacle Hive legs added, can knock the submarine around if they get too close.
- Barnacle Hive now shielded everywhere but it's spawner boils and spine.
- Ragdoll negative scaling fixed, hopefully should stop weird disconnected ragdolls.
- Contrast boosted in caves/expedition zones to make up for some of the lost contrast/color caused by underwater overlay.
- Anti-aliasing added to interior camera to be consistent with exterior.
- Caves given extra hand-composed decor clusters for variety.
- Camera now centers properly during Dinner Sequence.
- Dinner Sequence now repairs the ship, heals all players, and cleans up interior enemies for a fresh start.
- Nematode given attack animation, no longer does touch damage.
- Ephyra red damage projectile no longer shorts consoles.
- Jelly Temple given a new more temple-y exterior asset.
- Disabled Ultrawide monitor resolutions to avoid confusion until we can officially support it.
- Added refresh rate to monitor resolution dropdown info.
- Ephyra boss has a new rotate-y attack pattern and increased projectile size, but now only spawns projectiles from specific spots.
- New "faux random" function to clamp down on the limits of bad luck for certain items. Now instead of pure RNG this faux random will only make so many bad rolls before it defaults to the desired outcome, after which it switches back to RNG. Items with faux random: Butcher Knife, Pickaxe, Eldritch Staff.
- Player-based "knockback" feedback added for incoming damage. Now you'll really feel the oomph of a crab's claw swipes!
Community

::: Player of the Month :::
This month's Player of the Month is Lock!
Though he's a "lock" of many names, Lock is a frequent and friendly voice among our Discord and Livestreams, always stopping by to liven things up with his variety of topics and banter. Similarly, he's been spotted on the Discord answering questions for new players, and has been known to frequently stream We Need To Go Deeper on his own Twitch channel as well! Thanks for keeping our community lively, Lock!
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Thanks to everyone who's been sticking around to keep giving feedback as we are on our sprint to the finish line! We hope Deeper is slowly but surely shaping up for its 1.0 release!