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The Wham Bam Update (0.7.8) | Dodge Rolls, Charge Attacks & More!

Bring the pain for April's content update! This month is all about improving the act of dishing it out and taking it! Dodge rolls, Charge Attacks and more! Read on for details:

Features

Dodge Rolls! - Keep yourself away from danger with the brand new Dodge Roll ability! At any time during combat, or just for fun, you can perform a quick roll by pressing the direction you want to roll towards, and hitting SPACE BAR!

Warning: May cause back problems later in life.

New Enemy - Baby Crabs! - These new tiny critters can be found just about anywhere, but not to worry - as they're almost useless! To satisfy your newfound bloodlust, we've included these new cannon-fodder enemies whose sole purpose in life is to be killed by the dozens.

Permanent Corpses! - Enemy corpses will no longer disappear! So what does this mean? Well for starters, it means you'll be able to tell where you have and haven't been in caves by the trails of bodies you leave behind, but more importantly, it means you're going to have to SWAB THE DECK if you want to keep a tidy Submersible!

What's the saying, again? Cleaniness, by smacking corpses until they explode, is close to godliness.

Charge Attacks! - It's time to bring down the hammer with CHARGE ATTACKS, now available in every Melee Item! Now, when you HOLD the attack button, you'll rear back your weapon, charging it for a stronger blow!

Feedback Frenzy! - Along with the new mechanical changes to combat, we've also included a bevvy of smaller, but still important, changes to how basic combat FEELS:

- Added a visual "Swipe" animation to all melee attacks to add some oomph.

- Enemy corpses now get pushed back in the direction they were killed for more satisfying deaths.

- Enemies now get pushed back even more when taking damage to give some extra weight to attacks.

- MORE blood particles!

Fixes

- Fixed loads of enemy ragdolls which were setup to be networked but had no networked creation or destruction.
- Disabled old fuel UI (oops).
- Fixed an animation bug causing players to get stuck in tight spaces.
- Fixed a bug where cave jellyfish could make light objects without deletion if left for extremely long durations.
- Fixed crouch animation disrupting head collider's ability to fit under small spaces.

Other

- Added a setting to disable automatic port forwarding (used in rare cases where network administration drops your internet connection when UPNP is detected).
- Changed gear sounds to be more metallic in weapons console UI.
- Radar now has a pinging sound.
- Jumping now has a kickoff sound.
- New civilization music from Jacob Lives!

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Player of the Month

The Player of the Month for April is..... Bee!

Throughout March, one person has been sending us regular and incredibly detailed bug/log reporting that has helped us immensely in tracking down some sticklers, and that person is Bee! Thanks to your reports, we have a much clearer understanding of some of the behind-the-scenes troubles! On top of helping us track down bugs, Bee has also created one of our favorite pieces of fan art in the form of their Espadon plushie, for those who haven't seen it yet:

https://steamcommunity.com/sharedfiles/filedetails/?id=1280611992
Thanks again, Bee, and congratulations!

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As always, let us know what y'all think of the new update! Happy smashing!