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The Civilized Update (0.7.2) - Civilizations are here!

Get your handshaking grip ready for the Civilized Update! This update marks our first full year on early access, so we’ve been working our butts off to deliver you one of our biggest features yet!

Civilizations !

The living infinite just got a lot more populated, with every biome now featuring its own fully fleshed-out civilizations!

You can find the home of these many societies on your journeys and park there like you would a cave. Explore, talk to the many citizens, spend your hard-earned gold on supplies, upgrades, or even a new crew member to join you on your adventure.

But, on your journey into the lands of these various undersea cultures, you may notice that that the language these undersea denizens use is quite unfamiliar…

New Item: The Translation Book!

This handy new guide to all of the new undersea languages you’ll be discovering will be your key to understanding your friendly neighborhood fish friends. Meant for adventurers with a taste for curiosity and uncovering the stories the living infinite has the offer, the Translation Book will make a diplomat out of you yet!

Bonus feature: this bad boy makes you look like a genius - even if you read it upside-down.

Recruitable Creatures!

Found only at participating civilization locations, these eight unique NPCs can be recruited to help you on your travels! With each creature being unique to that civilization, you now have a wider variety of options to even the odds for the dangers that lie ahead.

Merchants!

Depend no more purely on lady luck to net you the upgrades you need! Track down the local merchant of any civilization to browse their wares and pool together your uncovered gold to buy the items you need fair and square! Of course you COULD Just take what you want instead with the five finger discount, but be warned that the locals don’t take kindly to thieves…

In fact, the citizens of these undersea cities are more than capable of chasing players into their own submersible to make them pay for their transgressions...

Bug fixes
-Leaderboards have been reset to give players a fair shake with all the new features
-Parallax fish no longer swim above the water line
-Bots no longer attack enemies unless they are aggroed
-Bots no longer fire at gore
-Bots continue aiming when the host is typing a message
-Bots are less likely to become stuck after leaving a cave due to a null reference
-Fixed medic bots not healing players in caves
-Reduced main scene load times, increasing rate of success for joining a server

Balance
-Barnacle Maw health has been reduced
-Pirate invaders have less health on average

Community Highlights
- http://steamcommunity.com/games/307110/announcements/detail/1672393571646202909
- http://steamcommunity.com/games/307110/announcements/detail/1672392937614154340
- http://steamcommunity.com/games/307110/announcements/detail/3270044456093598498
- https://steamcommunity.com/games/307110/announcements/detail/1600332806240922610

Player of the Month
This update's Player of the Month is Freemankiller! Freemankiller has provided us with valuable feedback almost since launch a year ago. His ability to find exploits and present them to us has been a huge tool for improvement. But his choice for this month comes from his ever-present bombastic participation in the community contests held in January! As with all Player of the Month winners, he'll receive four extra copies of Deeper to give to friends!

As a fair warning, given the sheer size of this update, we almost certainly have some new bugs hiding, waiting to strike, that will need help tracking down as they come up. But we’re very optimistic and very excited to bring you guys this update after a whole year on early access! As always keep sending us your feedback and your reports as they come up, and we'll continue to try and make We Need To Go Deeper the best it can be! Happy handshaking!