Version 0.1.0 - Pre-Demo Launch Update 🚀
Hello, and welcome! We're thrilled to announce the final patch before our highly anticipated(?) public demo. This update is all about polish, performance, and laying the groundwork for your first full experience in our world. Get ready to sprint into adventure!

New Features for the Demo
Full Steam Ahead: The demo is now fully integrated with Steam, featuring Rich Presence so your friends can see you're playing.
The Reveal You System: After you finish the demo, you'll get a unique code that provides a personality-test-style reveal on our website based on your choices.
Sprint Ability: We've added the ability to sprint, allowing you to explore the world at a much faster pace.
Steam Deck Support: The demo is optimized for the Steam Deck, with specific resolutions and gameplay settings, including trackpad support.
Return of the Brain: Brain is back!

Visual & Audio Polish
New Main Menu Art: We've given the main menu a fresh, new look to greet you.
New Game Icon: The game now has a brand new icon to show off!
Player Animations: Your character's animations are now dynamic, adjusting their speed based on how you move. We've also fixed a jittering bug and added new sprinting animations.
NPC & Environment Updates:
The dogs and the tree behind the gate have new animations.
New animations have been added for our feathered friends, the birds.
The man is purple.
Audio Overhaul: We've done a comprehensive pass on all sound effects in the game to ensure every moment is accompanied by a satisfying noise. We've added new sfx for footsteps, opening your backpack, and other key moments. The Narrator now has a full sfx pass, and some NPCs have new greeting sounds.

Quality of Life & Fixes
Dialogue Improvements:
NPCs with long dialogues will now have a new, shorter looping conversation after you've spoken to them once.
We've added lots of new dialogue across the game to make conversations more engaging.
Your chosen dialogue options will now be saved between game sessions.
Interaction Fixes:
The library lock visuals have been updated and it will now unlock automatically once you solve the puzzle.
The Language Man window glint will only appear after the note is translated, providing a clearer hint.
Fixed a bug where the player's walking animation wasn't playing during the Language Man sequence.
UI Updates: The Options screen has been polished, and a new First Time screen has been implemented for initial setup. We've also added a hint to show you how to adjust the cursor speed with a controller.
We can't wait for you to experience the demo. See you in the game!
