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Update 1.4.2 Now Live!

Hey everyone!

We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.

Fixes and changes:

Audio
• Fix for some build types crashing when loading a level with ambient sounds in the world.

Art
• Various tweaks and improvements throughout Hunrath
• Various tweaks and improvements throughout Kaptar
• Bad collision area on the Hunrath Maray sphere.
• Fixed a shading pop on the mine cart when crossing the zone thresholds.
• Increased cart blocker volume size on the scrap yard gate.
• Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
• Cleaned up collision in the caves near the swap spheres.
• Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
• Fixed river-flow direction in the Hunrath bosque, near the clothesline
• Fixed translucency issues on mine cart
• Many art updates and improvements to the stairs in Kaptar
• Fog in (area redacted) no longer displays overly bright
• Re-positioned the ‘fallen tree’ backer reward
• Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
• Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.

UI
• Updated UI elements to accommodate the requested Keyboard addition
• Updated Credits
• Generic fixes for setting resolution issues

General
• Fix for being able to "disable" the bomb as it's blowing up
• Fix for screenshots not using the correct view when engaged with objects like the mine cart.
• Fix for CW disappearing a little too soon while the door is closing on him
• Fix for being able to drive the mine cart while pushing a link button.
• Fix for Kaptar winch ride issue allowing player to move too far from platform
• Fix for the Kaptar elevator leaving without player
• Fix for engaging the mine cart after loading a game.
• Fix for the player falling through the very cold Maray elevator chamber.
• Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.

Performance
• Hunrath imagers now load in and out of memory at runtime.
• Many tweaks to loading zones in Kaptar, Maray, and Hunrath
• Fixes to pop-ins at Farley's house
• Fix for a loading issue in Maray that could cause a fall-through
• Fixes for loading when leaving the Hub on very slow machines
• Fixes for possible shader related crashes
• Misc tweaks to try and improve performance on very slow computers

VR
• Localization fixes for VR terminology in menu – translations have been finalized
• Fix for weird camera angles in player controller after playing in VR.
• Added text for mirror mode (M key) to keyboard mapping display (Oculus)

Localization
• Localized text for the "Too many save games" message now displays after menu fix
• Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
• All of Farley's vault journals have been finalized and have full localization