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Public Preview Patch 2

Hey everyone!

We've been working hard trying to make the game the best we can, and so we'd like to announce a new update being pushed out to our Public Preview release. This one has quite a few updates and fixes that should make the Obduction experience the best yet. As always however, this is a preview version, and may have unexpected issues.

For those not familiar with the public preview, it can be accessed by right-clicking the Obduction entry in your Steam games list, going to the 'BETAS' tab in the pop-up window, and selecting the entry 'publicpreview-'. You will get the update.

Global 
• Fix for game icon not appearing in windows task bar in some conditions 
• Fix for unsupported OS languages causing failed loading and empty menus 
• Fixed some missing Backer Rewards messages 
• Photos now have a slideshow option 
• Photos previously taken should sort correctly 
• Photos will now appear for users with foreign or special characters in their Windows user account name 
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu 
• Updates to node navigation 
• Fixes for minecart getting stuck in rocks under some conditions 
• Fixes for misalignment in The Gauntlet 
• Fix for Kaptar generator pistons losing correct state when loading 
• Fix for player falling out of world on new game and load game in some cases 
• Removed stacking of movement input. Sorry speed runners. 
• Improvements to video memory usage 
• Many updates to nodes in all worlds for point and click mode 
• Updates for game pad controls 
• Fixes for some dialogue playing back in incorrect areas 
• Fix for an odd crash when loading 
• Fixes for minecart persistence if lowered but not driven 
• CW's workshop door is no longer able to be closed after opening

Localization 
• Proper translation of 'Credits' across all languages 
• Updated backer rewards popup under some languages 
• Various settings UI language changes 
• Various updates to all available languages

Art 
• Lighting improvements across all worlds 
• tweaked imager parts 
• Updates to Hunrath swing bridge 
• Various large and small updates to art around Hunrath 
• Various small collision fixes in Hunrath 
• Optimization of art for the large Hunrath sphere 
• Small art tweaks around Maray 
• Collision and art fixes to some spheres in Kaptar 
• Performance fixes for the Arai Hive 
• Updates to shadows in generator room 
• Updates to ending special effects 
• Collision fixes in Maray 
• Added a guide for the bleeder operation 
• Removed debug commands bound to 'R' and 'Num9' keys 
• Updates to credits scene 
• Fixes to books showing black bars at low resolutions 
• Fix for falling off cliff near swing bridge in Kaptar 
• Improvements for control panels in Maray

Sound 
• Tweaks to sound in Maray 
• Fixes for bird sounds in Maray

.....And too many more tweaks, updates, and fixes to list!

Mac Specific:

(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)

• Fixes for particle effects on AMD GPUs 
• Media playback updates 
• Small changes for Metal API shader model 5 
• Fix for loading into a black screen under some conditions 
• Fixes for lighting and loading effects 
• Fixes for broken textures 
• Performance tweaks

Known issues with the current Mac beta

• Some Macs may require an upgrade to OSX sierra 
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics 
• Some players may see the minecart appear backwards from its correct position

Edit for Update: For Mac users seeing a crash at startup, we're seeing older cached shader files seem to be causing the issue. We're working on a fix that will automatically remove old data, but for now, looks like the trick will be:

1. Open Finder, press "command+shift+g"

2. Type in ~/Library/application support/, press enter

3. Open Epic/Obduction/Saved

4. Delete ByteCodeCache.ushadercode & DrawCache.ushadercache

Thanks everyone!