Hey everyone!
We've been working hard trying to make the game the best we can, and so we'd like to announce a new update being pushed out to our Public Preview release. This one has quite a few updates and fixes that should make the Obduction experience the best yet. As always however, this is a preview version, and may have unexpected issues.
For those not familiar with the public preview, it can be accessed by right-clicking the Obduction entry in your Steam games list, going to the 'BETAS' tab in the pop-up window, and selecting the entry 'publicpreview-'. You will get the update.
Global
• Fix for game icon not appearing in windows task bar in some conditions
• Fix for unsupported OS languages causing failed loading and empty menus
• Fixed some missing Backer Rewards messages
• Photos now have a slideshow option
• Photos previously taken should sort correctly
• Photos will now appear for users with foreign or special characters in their Windows user account name
• Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu
• Updates to node navigation
• Fixes for minecart getting stuck in rocks under some conditions
• Fixes for misalignment in The Gauntlet
• Fix for Kaptar generator pistons losing correct state when loading
• Fix for player falling out of world on new game and load game in some cases
• Removed stacking of movement input. Sorry speed runners.
• Improvements to video memory usage
• Many updates to nodes in all worlds for point and click mode
• Updates for game pad controls
• Fixes for some dialogue playing back in incorrect areas
• Fix for an odd crash when loading
• Fixes for minecart persistence if lowered but not driven
• CW's workshop door is no longer able to be closed after opening
Localization
• Proper translation of 'Credits' across all languages
• Updated backer rewards popup under some languages
• Various settings UI language changes
• Various updates to all available languages
Art
• Lighting improvements across all worlds
• tweaked imager parts
• Updates to Hunrath swing bridge
• Various large and small updates to art around Hunrath
• Various small collision fixes in Hunrath
• Optimization of art for the large Hunrath sphere
• Small art tweaks around Maray
• Collision and art fixes to some spheres in Kaptar
• Performance fixes for the Arai Hive
• Updates to shadows in generator room
• Updates to ending special effects
• Collision fixes in Maray
• Added a guide for the bleeder operation
• Removed debug commands bound to 'R' and 'Num9' keys
• Updates to credits scene
• Fixes to books showing black bars at low resolutions
• Fix for falling off cliff near swing bridge in Kaptar
• Improvements for control panels in Maray
Sound
• Tweaks to sound in Maray
• Fixes for bird sounds in Maray
.....And too many more tweaks, updates, and fixes to list!
Mac Specific:
(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)
• Fixes for particle effects on AMD GPUs
• Media playback updates
• Small changes for Metal API shader model 5
• Fix for loading into a black screen under some conditions
• Fixes for lighting and loading effects
• Fixes for broken textures
• Performance tweaks
Known issues with the current Mac beta
• Some Macs may require an upgrade to OSX sierra
• Some Macs may see an odd black effect over the game's visuals when running Intel graphics
• Some players may see the minecart appear backwards from its correct position
Edit for Update: For Mac users seeing a crash at startup, we're seeing older cached shader files seem to be causing the issue. We're working on a fix that will automatically remove old data, but for now, looks like the trick will be:
1. Open Finder, press "command+shift+g"
2. Type in ~/Library/application support/, press enter
3. Open Epic/Obduction/Saved
4. Delete ByteCodeCache.ushadercode & DrawCache.ushadercache
Thanks everyone!