New Features
Holding MMB (Middle Mouse Button) now allows you to rotate the camera.
The "Backspace" key resets both camera rotation and camera zoom.
Added starter items for the various talents (the Generalist talent received more potions instead).
Unlocking the Scholar talent also unlocks the possibility of finding two-handed staffs with a ranged standard attack instead of melee.
Localization
In addition to English and German, we have added localization for: Chinese (Simplified & Traditional), Russian, Polish, Japanese, Spanish, French, and Korean.
We received a lot of suggestions for improved translations from the community during the playtest for Korean, Russian, Polish, German, and English. Unfortunately, we did not receive any feedback for the other languages.
We hope this changes with the more publicly accessible demo. If you are having trouble joining our Discord to provide feedback, you can also use the Steam discussion boards.
If you submit feedback, please provide the problematic text and your suggested correction as actual text (not screenshots) so we can copy and paste it if needed. An explanation in English for each case would also be greatly appreciated.
Thanks a lot in advance for your help!
General Changes
Reduced the occurrence and duration of sandstorms.
Polished visual effects for the Fireball skill.
We have started with a first optimization pass to increase FPS and prevent hiccups—one of many to come.
Bugfixes
Fixed an issue where double-clicking and right-clicking on items in additional Inventory Tabs wouldn't work. (Note: As in the first Inventory Tab, double-clicking an item should auto-equip/consume it, while right-clicking should open a context menu.)
Fixed a quickslot counter problem: The counter for the linked potion would previously only count the amount found in the first Inventory Tab. Now, all potions across all Tabs should be considered.
(Since a few players were wondering: You can put any potion type you like into the respective quickslot. However, if you run out of that type, or if you don't deliberately choose a potion, the system will automatically place the type with the lowest value first.)
The Evasion, Magic Find, and XP Gain stats no longer scale with item levels. (Their values are no longer scaled up from the base value, even when the item itself dropped from a higher-level monster. This behavior was also never intended anyway.)
Fixed a rare issue where the boss Sharr Ishkun dropped through the ground and prevented players from finishing the run successfully. At the very least, he should now die when falling, allowing the run to conclude.
Fixed an issue where potions from a former run, when dropped and picked up by other players, would always be identified as small potions.
Fixed an issue with the Minimap in the desert temple "Gish Dur."
