The hitpoints of Bosses are partially scaled down based on the amount of teammembers (only bosses, neither mini-bosses nor ordinary monsters),
3 players = boss has full hp
2 players = boss full hp divided by 1.75
1 player = boss full hp divided by 2.5
The bottom bar (permanent user interface on the bottom of the screen with skillslots, health- & manabar) got a redesign. While we are happy with the current look, for future versions we plan to add a scaling option to the settings menu, so you can scale it down in steps to maybe 75% or 50%. Let us know what you think!,
Since a few players have missed the buttons for their unlocked additional inventory tabs, we made them more obvious in both the player inventory as well as the stash. It wasn't buggy loot that vanished you guys, it simply went into the new inventory space you unlocked and you missed the button ːsteamhappyː

While most of the icons for Buffs & DeBuffs hopefully were pretty self explanatory, we now made it possible for you to hover them for tooltips explaining the effect and its source. Please let us know if we missed out on certain effects or if you need more info.,
There was an issue with certain pieces of geometry not blending out when they should - this has been fixed. Example: certain columns not blending out when you went behind them, such as the bridge pieces towards the stash in the Canyon.,
We accidently made the startup/intro movies not skippable in the last release - now you can smash that ESC button againːsteamhappyː
