We've been hard at work since the last update nearly two months ago, and have a lot of progress to show for it.
Inputs/Camera
added alt+mouse formation movement with mouse drag and rotation with scroll wheel for much easier movement of large number of troops
add rotate in place and zoom to location and rotate in place camera modes
fixed and smoothed camera zooming
improved smoothness of camera panning and rotating around pivot

AI
many improvements and tweaks to AI formation movement and intelligence and coordination with reserves
improved AI flank behaviors
added fallback checks for recoils and line shifting so as not to overlap combats or permit bad recoils
improvements to evading cavalry evasion tests near polearm units
improved horse archer army AI
improved AI deployment and movement of support generals

Campaigns
added Diadochi campaign
added Peloponnesian War campaign
added Early Rome campaign
many edits to texts, army lists and maps for Alexander campaign
started on Hannibal campaign
added more custom battle and deployment settings for campaign battles, especially for hoplite battles
updated generals' ratings and other balance, added allies, etc...on many campaign battles
overhauled Granicus river battle, including totally new map, deployment and unit selection
added tooltip hover info for mandatory units on campaign battles
added campaign sub titles and fixed backing

Gameplay
changed ammo from full -> half to instead full -> half -> out of ammo, with accompanying UI information and AI changes (ie units out of ammo become more melee aggressive)
greatly improved formation movement, rotation, jankiness of moving in and out of evade/pursuit, unit slow down/speed up and general formed movement
added ultra deep units for campaign battles like Leuktra
improved sparabara melee passive shooting
improvement to flanking on overlap or charge front of enemy flanker
improved elephant facing on charges
updated elephant vs non elephant combat appearance
updates to rallyable calculations (higher chance near general not in combat)
improved combat alignments

Reenactments
added battle of Zama
including custom victory conditions and Carthaginian three battle line deployment
added battle of Carrhae
including custom ammo and AI behaviors
added battle of Bibracte
added battle of Adamclisi
added battle of Magnesia
added descriptions to reenactment battle selections
added Ptolemaic elephants to Raphia

UI
made aiming arc of selected ranged unit orange, in addition to the overlay
added display of enemy adjacency, increased adjacency support distance, added bonus roll on CT checks for polearm units in full adjacency
improved flag visibility in terrain
began work on completing unit portraits
updated manual text translations
added raw and below average battle banner indicators

Maps
Carrhae, Bibracti, Zama, Magnesia and Adamclisi maps
update to terrain colliders, skyboxes, deployments and borders on many maps

Settings
add combat resolution time scalar option (with accompanying AI changes)

Armies and Units
added new visuals for African (Carthaginian), African (Ptolemaic), Indian (armored) and Indian (unarmored) elephants, and added elephants to appropriate lists (Ptolemaic, Pyrrhic, etc..)
including new elephant SFX
added new visuals for light javelinmen
added Sarmatian Cataphract and put on various appropriate lists (and at Bibracte)
Added Overseas Mercenaries Greek army list
Added Black Sea Greeks army list
Added Cypriot Phoenician army list
Added steppe infantry and bowmen to more lists, added Agrianians to early Macedonian, updated pontic lists with Hellenistic cataphracts, added Phoenician foot to early Achaemenid, added Thracian swords and early Greek allies to Lydians, added Ptolemaic allies to Kyrene an Greeks
updated appearance of Etruscan 2nd and 3rd class spears, and of Libyan average and veteran spears

Balance
more emphasis on strong strengths and weak weaknesses of unit types (eg pikes and spears stronger in adjacency but weaker if flanked)
elite triaryl half-sized now
reduced Sparabara armor and made 50% shooters, less OP now
increased Roman armored bowmen armor

Bugs
fixed issue with false evade from start new combat from flank
fixed some bugs with idle animation start and shoot while moving animation
fixed bugs with unit card arrangements
removed bugs with drag sounds not stopping
fixed overlap start combat while already in combat bugs
fixed many minor input bugs with hover, drag, select, deselect, move, clear etc...
fixed bugs with campaign battle progression
fixed nav-mesh issues around evading into obstacles/cliffs
fixed some bugs with post-rout dispersal points
Extra
Here is a peek at some UI mockups we're considering for the UI overhaul:



There's no update on a specific release date for now, but we are anticipating either very late 2025 or very early 2026.
Thanks for tuning in!
