Since the last update we released the demo during the Wargames fest, providing support for it during that time, and have since gotten back to regular development work after closing the demo. We've been working on adding many new maps, some new units, campaign updates, bug fixes and optimizations, and more.


UI
player side indicator on unit selection
fixes to manual popup charts
added many newer unit portraits
improved in-battle popup messages
unit card centering improvements
banner improvements in style
loading screen bar
fixes to settings page layout
fix to navigable setting on some battle map UI
added AAR (after action report) feature for battles
fixed various AAR bugs
added scrolling to AAR
added link to quick start guide to menu
many small improvements to tutorial and manual texts

AI
many fixes to cluster analysis AI, including much better reaction to player flanking
use of reserve to meet to face player flanking better
improved AI use of majority light horse armies
fix skirmisher broad movements, improve initial group move of them for better screening
fix AI pursuing moving target issues
improvements to AI shooters getting out of one another's way
improvements to evade direction intelligence
better use of med foot armies
ranged light cav more independently minded
fix to major issue with AI main line group movement in some circumstances
improved AI exploitation of ranged superiority
made cav flanks more aggressive
improvements to raw pike deployments
improvements to reserve spacing and movement
improve angling to player main line and facing
improve ai main line group move in general

Map-Based campaign
added basic march and diplomacy rolls, turn carry over, reset
added dedicated map for Sicily campaigns
added fleet moves with unit losses
improvements to generate armies and move them on map, battles and return to map with battle result

Text Based campaign
finished about half of new Diadochi campaign with some better campaign-specific battle AI

Graphics
switched to improved grass shader gpu instancing integration and performance
significant improvement of animation play speed matching velocity
Gameplay
deployment improvements
improved zooming
cav evade speed changes
improvement to flank attack visuals
edits to ranged unit ranges
increase nonlight shooter effectiveness a bit
nonlight cav a bit faster and better at pursuing light foot
many fixes to lien shift, one overlap other combats, shift distance reduced, re-enabled guard mode
removed auto drop from infantry flankers but retains +200
added threshold change victory so you can win at 45% with high (>30) delta
shooting death rate vs fully armored changed
fixes to overlap charges
increase number elephant deaths in combat
Optimization
large improvement to combat logging performance that was causing stuttering on large battles
some optimizations of debugging
Bugs
fixed pause/unpause issues
fixed drag and drop of dispersed and routed unit cards
some erroneous recoil fixes
fix to overlap pursuit bugs
fixed issues with final %results from ad hoc commanders
fixed major battle map camera zoom bug that broke close zooms on some maps by height
more fixes to ugly unit turn arounds
fixed French translations mixing up Indian and Italian
fix to multiple units selected right click attack bug distance check
border disappear fix
fix bug with historical reenactment AI
fix to longstanding yoyoing bugs on charge
fix bug with calculating deaths on charge with immediate recoil
fixed bug with some units missing from Raphia map causing crashes
Sounds
improved marching sounds
improved start battle sounds
more unit card/info sounds

Army Lists and Units
added Cataphract horse archers, Illyrian hoplites, steppe infantry, steppe bowmen and steppe light archers, and Pantadopoi pikemen
fixes to bruttian allies list
update saka cataphracts
fix to thebes list error
minor edits to later carthage and polybian roman units and generals' ratings
split early successors into Macedonian and Asiatic, overhaul macedonian early successor and antigonid lists
fixes to some hellenistic army names and descriptions
changed roman army display names to be like "Roman (Polybian)" instead of "Polybian Roman"
minor improvement to Rhoxolani visuals
further work on stil wip elephant visuals

Terrain
various minor map visual fixes (especially to tiling)
more custom border layouts

Added Maps
Northern Hills
Norther Flat Field
Seaside
Rolling Hills by Lakes
Rolling Hills by River
Woods and Fields
Grassy Flatland (med) 2
Desert 2
Northern Woods and Rough
Desert Hills
Norther River and Hills
Mountain Pass



Misc
steam stats (including display steam name)
