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Patch 2.65

New languages available:

•French, German and Portuguese-Brazil languages available (they are still in beta). Special thanks to all the users contributing to the game with translations and specifically for the tables to:
Esthare: French translation.
Matriplex: German translation.
Anlauf: Portuguese-Brazil translation.
VolusRus: Russian translation. (implementation still pending in our side)
!!!
*By now it is possible to change the game language only from the game launcher window (the one appearing just after game loaded).

New features:

•Permanently fire a colonist (send back to VR) from the char sheet is now possible.

GUI:

•New Window: Replace Colonist
It is possible now to replace a colonist also for specific profiles.
You can access this window through the Criogenization Room Window.
•Construction Window now will show the blueprint you can use with your selected building+module. This way, in combination with Resource Windows (F2), you can check each building productions before building it.
•Resource Window will now show additional information about energy, maintenance cost and the estimated sell price for the production you are querying.
•Characters listed in the Criogenization Room Window that won't be available much longer will now display a red arrow to inform about it.
•Added new button to auto-arrange Inventory items. It is at the lower left hand corner of your Inventory.
• Item context-description (info displayed hovering mouse over items) now show also the exact amount of units owned. E.g.: You may see at inventory you have 250K of an item and the contextual info it will show 250.321 u.
•Blueprint Window will now show an extra green detail to help identifying when lane is running.
•New font -more legible- for numbers.

Key binding:

Time:
Press SPACE or PAUSE keys to toggle running/pause game state.
Inventory:
Ctrl + click on an item to send it to the last position at Inventory. *This may be helpful in combination with the new auto arrange option.
Templates Construction Window:
Now you can use 'R' and arrow keys to rotate modules when designing your building templates or placing them on your platforms. (Before it was possible only via mouse wheel).
*This new key combinations added to help laptop-track pad users

New Productions:

•Disassemble Wiring. (Recycling Plant)
•Disassemble Reinforce Wiring. (Assembly Tunnel)
*Disassemble other electronic components like batteries will be available in later patches where market system AI is implemented.

Balancing:

• Generator components crafting and prices readjusted.
• Botanic Garden now allow up to 8 farmers (before it allowed just 4)
*This way those going -green- don't need to fill the colony with Botanic Gardens...
•Botanic Garden-Greenhouse production rescaled.
•Botanic Garden-Botany Lab extraction seeds production x2.
•Water desalination plants now allow up to 6 operators (before it allowed just 4)
•Tomatoes suffered a high reduction in fertilizer from 2,500 to 1,500; but lane will require 800 Energy -they need lot of heating- (being 250 the usual for the rest of vegs). This change is related mostly to hard-difficulty level testings.
•Omega ship default productions have been slightly increased.
•Cargo ship components now are a bit more efficent.
•Cabling(Wiring) won't be available at market any longer.
•Core electronic components increased cost and production.

New items:

•Garbage with high content in certain metals or plastics. This way you can specialize a bit more the type of garbage your ships will go for.

high iron content garbage
high aluminum content garbage
high steel content garbage
high titanium content garbage
high e-waste content garbage
high alpha plastic content garbage
high beta plastic content garbage
high gamma plastic content garbage

Bug solving:

•Energy is now stored correctly when saving a game (each time loading a game it was reset)
•Visual bug where chars with negative morale showed its progress indicator in wrong position.
• We have modified the confirmation windows behavior which may block the application under some situations before.
• WASD keys won't scroll the main view when typing in a name in the save game window.
•Saving game having full-stop characters now works properly.
•Error messages about English translation failing should not appear any more.
•Big colonies production were not being updated correctly in high speed mode (x8).

Others:

•Icons modified for garbage plastics and metals.
•Items stack size increased up to 1M
•New format for units: 1,000, 10,000, 1,000,000 will now be seen as 1K, 10K, 1M, etc.
• Electronic component items for generator now fit correctly into their sockets at the Energy Window.
•Disabled the "can't continue production..." log messages. (When Log fully implemented player will be able to decide each type of message relevance to ignore/low/med/high-notify.)
•Solved an issue where some users were experiencing a global light "endarkening" while a char was being rendered in the Cryo Room and AA enabled.
•We did some performance improvements for big colonies.
•E-waste Garbage now will go to Electronic category on Inventory instead of Metal.
•We did some performance improvements to application loading so it won't take so long to launch. (it will still improve in further updates)
•Added Facebook/Twitter links to game Launcher if you wish to follow Project Aura also via social networks.