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Patch 2.66:

New features

• Auto transfer food to larder is now possible.

Key binding

• New shortcut: In the scenario, right click on a building to open its Org Chart.

Balancing

• Disassembling gadgets have now a slightly higher ratio to find silver, gold and platinum scraps.
• Refining for all metals raised from 10 to an average of 50
• New production added: Refining Platinum
• Core Accumulators decreased production output.
• Generator components after Q3 may require silver, gold (also platinum ingots for the core level) in the assembly process. Their prices have also increased accordingly:

Batteries:
Q1: ElectronicEquip, 1; Wiring, 25
Q2: ElectronicEquip, 2; Wiring, 50
Q3: ElectronicEquip, 8; ReinforcedWiring, 50
Q4: ElectricTransformer, 1; ReinforcedWiring, 400; SilverIngot, 100 (price +600)
Q5: ElectricTransformer, 4; ReinforcedWiring, 1200; SilverIngot, 400 (price + 2400)
Core: Battery5, 10; GoldIngot, 100 (price +25200)

Amplifiers:
ElectronicEquip, 1; Wiring, 50
ElectronicEquip, 2; Wiring, 100
ElectronicEquip, 8; ReinforcedWiring, 100
ElectricTransformer, 1; ReinforcedWiring, 800; GoldIngot, 100 (price +1200)
ElectricTransformer, 4; ReinforcedWiring, 2400; GoldIngot, 400 (price + 4800)
GeneratorAmplifier5, 10; PlatinumIngot, 100 (price + 50500)

Accumulators:
ElectronicEquip, 2; Wiring, 25
ElectronicEquip, 4; Wiring, 50
ElectronicEquip, 16; ReinforcedWiring, 50
ElectricTransformer, 2; ReinforcedWiring, 400; SilverIngot, 50; GoldIngot, 50 (price + 900)
ElectricTransformer, 8; ReinforcedWiring, 1200; SilverIngot, 200; GoldIngot, 200 (price + 3600)
GeneratorAccumulator5, 10; PlatinumIngot, 100 (price +38500)

Bugs

• Solved an issue where if a building with Auto-search production set was started manually may stop production during its check.
• Sometimes a "ghost" item appeared at inventory, becoming unusable.

Others

- Loading time to launch the game has been reduced.