In this new patch we have redesigned the management bars which have been merged with the log panel to make the interface a bit more clear.
A new full-screen mode has been implemented to avoid alt-tabbing issues and, finally, you will find a fully working log.
Please, keep reading for more details:
Log fully implemented
Log panel is now interactive and a bit more verbose. Its main features:
• Interactive messages:
You may find some parts of the messages are in square brackets. Click on them to access its related content. Clicking on:
- A building will open its Org chart
- An item will open inventory
- A char will open the char sheet
- A char no longer in colony, will open the Org chart he/she worked.
- etc.
*If the information is related to an element in the world like a building, hold shift and click to go to it.
• Filter messages per category:
- Citizenship
- Corps and Quests
- Climate & Energy
- Production
- Supplies
• Filter messages per message gravity:
- none, used to hide messages (text in grey)
- low (text in white)
- med (text in yellow)
- high, will display an on screen popup (text in red)
• You can assign a message gravity yourself: Right click on a message in the log and choose.
• When a log message includes a reference to an item or a char, it will take a color related to their tier: green, blue, violet, orange.
• There have been added 3 new options to the setup window (Options->Game). There you can disable the popup window and log text colors. Hover mouse on the available options for more info.
Alt-Tabbing
Alt Tabbing shouldn't be an issue any more.
Management bars redesigned
They now sit on top of the log and have been merged.
*We have added a new button(disabled) in the management bar to access Govern Panel, this feature is still under development.
Production
Auto sell option will only sell default production items, if a blueprint with the option set produces something unexpected it will be notified in the log and not sold by default.
Bugs and fixes
• Solved an issue where some ATI video cards users were having a crash after launching game.
• Some players were experiencing screen flickers on game launch due to a bad setup built by the application. We are preventing this now!
• Solved an issue in the Colony Expansion panel where it was no possible to select platforms 1, 2, 11, and 12 on Ring 3.
• Text generation process has been optimized, now it is faster and requires less memory.
• Other minor issues and typos corrected.
Thanks for your interest in Project Aura. Many cool news to come! :)