Combat System Rework – Cat‑Astrophy Demo
The skills system has been completely reworked! You can now assign different attacks to each direction and discover new customizable synergies with a much more strategic focus.
Reworks and Major Changes
New fatigue system (0–100): Each attack generates fatigue based on its type, and it doesn't regenerate automatically. You must pause or end combat to recover. This introduces a tactical pacing to fights.
Tiered fatigue: Chaining more hits costs increasingly more. Starting from the third hit, costs rise notably—encouraging more technical and deliberate fighting.
Customizable directional attacks: A new menu lets you assign different skills to each direction (up, down, forward), unlocking unique combos and strategic synergies.
Visual fatigue indicators: The UI has been redesigned to include a constantly visible bar and special effects when modules like ‘Ecstasy’ are active.
New tactical progression: The system now rewards precision, rhythm control, and planned strikes instead of just button‑mashing.

With this redesign, combat in Cat‑Astrophy becomes a deeper, more strategic, and satisfying experience. Every hit counts, every pause matters, and your playstyle evolves to new heights.
